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2025-10-23 10:07:55 +02:00
background Documented and refactored world scripts. 2025-10-22 03:29:21 +02:00
buildings Removed initial load time 2025-10-22 02:04:12 +02:00
enemies Added new Enemy Sprites 2025-10-23 10:07:55 +02:00
items Prevented natural spawn of vines 2025-10-22 03:31:05 +02:00
player Fundamental adjustments and fixes for vine spawning 2025-10-21 16:06:16 +02:00
sounds Boss Sounds 2025-09-19 15:12:35 +02:00
statusses Documented status code 2025-10-14 15:57:23 +02:00
traps Fundamental adjustments and fixes for vine spawning 2025-10-21 16:06:16 +02:00
ui Journal no longer contains duplicates 2025-10-22 02:23:16 +02:00
utils Documented and adjusted vine initialization 2025-10-22 03:04:15 +02:00
vines_petals Documented and adjusted vine initialization 2025-10-22 03:04:15 +02:00
water Made wave adjust to height and fixed boss sounds 2025-09-19 10:32:55 +02:00
world Fixed a crash on building destruction 2025-10-22 13:09:12 +02:00
.editorconfig Initial commit 2025-09-15 17:57:47 +02:00
.gitattributes Initial commit 2025-09-15 17:57:47 +02:00
.gitignore Initial commit 2025-09-15 17:57:47 +02:00
export_presets.cfg Added horizontal dash 2025-09-20 12:42:20 +02:00
icon.svg Initial commit 2025-09-15 17:57:47 +02:00
icon.svg.import Smoothened Leeches + increased Player jump height 2025-09-22 15:39:58 +02:00
large_theme.tres Made a proper death-screen 2025-09-16 23:37:45 +02:00
main.tscn Disabled Debug Cam 2025-10-22 14:09:43 +02:00
main.tscn13002292799.tmp First Growing Vine 2025-10-03 16:36:28 +02:00
project.godot Turned Grid into an autoload node. Made Buildings persist after death. 2025-10-11 17:36:43 +02:00
README.md Initial commit 2025-09-15 17:33:04 +02:00
small_theme.tres Made a proper death-screen 2025-09-16 23:37:45 +02:00
Witchwoode-Regular.ttf Custom Font 2025-09-18 23:23:44 +02:00
Witchwoode-Regular.ttf.import spam 2025-09-19 00:20:27 +02:00

The_Dark_Side_of_Earth