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Building 1x2 fixed.png
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Added Leech Sprite, fixed platform dropdown jank
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2025-09-22 17:03:48 +02:00 |
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Building 1x2 fixed.png.import
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spam
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2025-09-19 00:20:27 +02:00 |
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Building 2x1 downside.png
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Added Leech Sprite, fixed platform dropdown jank
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2025-09-22 17:03:48 +02:00 |
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Building 2x1 downside.png.import
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spam
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2025-09-19 00:20:27 +02:00 |
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Building 2x1 fixed.png
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Added Leech Sprite, fixed platform dropdown jank
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2025-09-22 17:03:48 +02:00 |
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Building 2x1 fixed.png.import
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spam
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2025-09-19 00:20:27 +02:00 |
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building.gd
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Removed initial load time
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2025-10-22 02:04:12 +02:00 |
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building.gd.uid
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changed folder structure
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2025-09-16 12:02:37 +02:00 |
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building.gdshader
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Fixed Item Alignment
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2025-09-17 12:53:16 +02:00 |
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building.gdshader.uid
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changed folder structure
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2025-09-16 12:02:37 +02:00 |
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building_generator.tscn
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Folder structure
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2025-09-18 22:57:36 +02:00 |
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building_mesh.gd
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Platform, Sprites and flying debug building
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2025-09-16 23:42:09 +02:00 |
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building_mesh.gd.uid
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changed folder structure
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2025-09-16 12:02:37 +02:00 |
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room_bear_trap.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |
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room_giant_leech.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |
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room_haunted_house.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |
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room_pedastal.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |
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room_pedastal_mean.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |
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room_temple.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |
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room_wide_item_above.tscn
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Some refactoring and documentation of the building code.
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2025-10-11 19:30:55 +02:00 |