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6dead4cc61
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Added new Enemy Sprites
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2025-10-23 10:07:55 +02:00 |
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77464c39d7
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Disabled Debug Cam
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2025-10-22 14:09:43 +02:00 |
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8ec8ea59ba
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Fixed water being cut off on the left
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2025-10-22 13:27:21 +02:00 |
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40a80801e7
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Debug Cam
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2025-10-22 13:22:15 +02:00 |
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b2aa7b2907
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Fixed a crash on building destruction
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2025-10-22 13:09:12 +02:00 |
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b4dbd50a8f
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Prevented natural spawn of vines
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2025-10-22 03:31:05 +02:00 |
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b75e6be470
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Documented and refactored world scripts.
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2025-10-22 03:29:21 +02:00 |
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8ca085192d
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Documented and adjusted vine initialization
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2025-10-22 03:04:15 +02:00 |
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808ffb337e
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Journal no longer contains duplicates
Added some documentation to grid.gd
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2025-10-22 02:23:16 +02:00 |
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930d9e6d8e
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Removed initial load time
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2025-10-22 02:04:12 +02:00 |
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248b1915b6
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Fixed vines spawning inactively at some point
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2025-10-22 01:45:25 +02:00 |
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1ea01c30d6
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Fixed a crash in the boss fight
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2025-10-21 17:54:43 +02:00 |
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42ea2d3d75
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Made vines spawn precisely at unique items
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2025-10-21 16:07:22 +02:00 |
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49d48da550
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Fundamental adjustments and fixes for vine spawning
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2025-10-21 16:06:16 +02:00 |
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8786d30936
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Fixed bug in offset calculation
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2025-10-17 14:20:42 +02:00 |
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8f2a1146f0
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Restricted Petal Spawns to unique items
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2025-10-17 12:57:41 +02:00 |
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07b5114f23
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Fixed a crash induced by lacking components of enemy hurtboxes
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2025-10-17 12:54:05 +02:00 |
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de06759514
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Refactored and documented utils
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2025-10-15 16:00:47 +02:00 |
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cabc547b51
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Refactored and documented UI code
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2025-10-14 16:24:45 +02:00 |
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5b880fa1ac
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Refactored trap code
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2025-10-14 16:09:40 +02:00 |
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0072a5e2e3
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Documented status code
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2025-10-14 15:57:23 +02:00 |
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c2649a6032
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Fixed "Play Again" not resetting the grid
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2025-10-14 15:07:38 +02:00 |
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14e7fc057f
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Refactored sword code
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2025-10-14 15:05:34 +02:00 |
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2a346363eb
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Minor refactor in player code
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2025-10-14 14:45:39 +02:00 |
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d9dae634ef
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Refactored player code and added quick access to cardinal directions to EarthALigner
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2025-10-14 14:43:38 +02:00 |
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20dea147ba
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Documented Item Spawn Code
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2025-10-14 11:57:01 +02:00 |
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a404950b92
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Fixed error in HP display
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2025-10-12 18:29:14 +02:00 |
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b2c54a0e14
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Refactored and documented item codes.
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2025-10-12 18:26:36 +02:00 |
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01ee8f051f
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Refactored and documented leech and segment code.
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2025-10-12 17:59:43 +02:00 |
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75194e1700
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Refactored and documented boss spawner, destroy area and ghost
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2025-10-12 17:17:09 +02:00 |
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8c11ee3000
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Refactored and documented boss code.
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2025-10-11 20:02:47 +02:00 |
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60e32002c1
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Refactored and documented blob_big.gd
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2025-10-11 19:44:05 +02:00 |
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b3b6998e14
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Refactoring of blob.gd
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2025-10-11 19:37:25 +02:00 |
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c558f31583
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Some refactoring and documentation of the building code.
Removed empty background.gd.
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2025-10-11 19:30:55 +02:00 |
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28640e94c6
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Fixed crash related to status effects
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2025-10-11 19:06:46 +02:00 |
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c33d892cf0
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Active Vines now apply statusses
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2025-10-11 18:22:15 +02:00 |
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786444e789
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Turned Grid into an autoload node. Made Buildings persist after death.
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2025-10-11 17:36:43 +02:00 |
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a042bb1282
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Introduced Status Effects
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2025-10-11 16:37:14 +02:00 |
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2acc452f19
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Added Vines to non-common item spawns
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2025-10-11 12:47:24 +02:00 |
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a1208fa8a4
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Vine Spawns on Petal Interaction
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2025-10-05 15:01:51 +02:00 |
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d3a46ee779
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Fixed vines overlapping with themselves after being extended around the whole planet
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2025-10-03 18:21:46 +02:00 |
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c2104f2d24
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z_index fix
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2025-10-03 17:11:36 +02:00 |
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be1e8a658f
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Some code cleanup
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2025-10-03 17:09:51 +02:00 |
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8d642f694d
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First Growing Vine
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2025-10-03 16:36:28 +02:00 |
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f790694373
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Fixed major oopsie
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2025-10-03 11:33:13 +02:00 |
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5e2ca5be83
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File cleanup and addition of Buds and Vines, yet to obtain functionality
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2025-10-03 11:31:45 +02:00 |
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c73dd1dbd6
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Building code cleanup
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2025-10-03 11:30:45 +02:00 |
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8e9f7723d9
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Made Extra Jump unique
Fixed Boss getting stuck during slam
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2025-10-02 19:37:56 +02:00 |
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7687844ea6
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Increased Health Spawnrate
Fixed Hit Knockback resetting vertical movement
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2025-10-02 18:39:10 +02:00 |
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7186482a3f
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Fixed Upslash + Backslash interaction
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2025-10-02 18:31:42 +02:00 |
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