Commit graph

232 commits

Author SHA1 Message Date
6dead4cc61 Added new Enemy Sprites 2025-10-23 10:07:55 +02:00
77464c39d7 Disabled Debug Cam 2025-10-22 14:09:43 +02:00
8ec8ea59ba Fixed water being cut off on the left 2025-10-22 13:27:21 +02:00
40a80801e7 Debug Cam 2025-10-22 13:22:15 +02:00
b2aa7b2907 Fixed a crash on building destruction 2025-10-22 13:09:12 +02:00
b4dbd50a8f Prevented natural spawn of vines 2025-10-22 03:31:05 +02:00
b75e6be470 Documented and refactored world scripts. 2025-10-22 03:29:21 +02:00
8ca085192d Documented and adjusted vine initialization 2025-10-22 03:04:15 +02:00
808ffb337e Journal no longer contains duplicates
Added some documentation to grid.gd
2025-10-22 02:23:16 +02:00
930d9e6d8e Removed initial load time 2025-10-22 02:04:12 +02:00
248b1915b6 Fixed vines spawning inactively at some point 2025-10-22 01:45:25 +02:00
1ea01c30d6 Fixed a crash in the boss fight 2025-10-21 17:54:43 +02:00
42ea2d3d75 Made vines spawn precisely at unique items 2025-10-21 16:07:22 +02:00
49d48da550 Fundamental adjustments and fixes for vine spawning 2025-10-21 16:06:16 +02:00
8786d30936 Fixed bug in offset calculation 2025-10-17 14:20:42 +02:00
8f2a1146f0 Restricted Petal Spawns to unique items 2025-10-17 12:57:41 +02:00
07b5114f23 Fixed a crash induced by lacking components of enemy hurtboxes 2025-10-17 12:54:05 +02:00
de06759514 Refactored and documented utils 2025-10-15 16:00:47 +02:00
cabc547b51 Refactored and documented UI code 2025-10-14 16:24:45 +02:00
5b880fa1ac Refactored trap code 2025-10-14 16:09:40 +02:00
0072a5e2e3 Documented status code 2025-10-14 15:57:23 +02:00
c2649a6032 Fixed "Play Again" not resetting the grid 2025-10-14 15:07:38 +02:00
14e7fc057f Refactored sword code 2025-10-14 15:05:34 +02:00
2a346363eb Minor refactor in player code 2025-10-14 14:45:39 +02:00
d9dae634ef Refactored player code and added quick access to cardinal directions to EarthALigner 2025-10-14 14:43:38 +02:00
20dea147ba Documented Item Spawn Code 2025-10-14 11:57:01 +02:00
a404950b92 Fixed error in HP display 2025-10-12 18:29:14 +02:00
b2c54a0e14 Refactored and documented item codes. 2025-10-12 18:26:36 +02:00
01ee8f051f Refactored and documented leech and segment code. 2025-10-12 17:59:43 +02:00
75194e1700 Refactored and documented boss spawner, destroy area and ghost 2025-10-12 17:17:09 +02:00
8c11ee3000 Refactored and documented boss code. 2025-10-11 20:02:47 +02:00
60e32002c1 Refactored and documented blob_big.gd 2025-10-11 19:44:05 +02:00
b3b6998e14 Refactoring of blob.gd 2025-10-11 19:37:25 +02:00
c558f31583 Some refactoring and documentation of the building code.
Removed empty background.gd.
2025-10-11 19:30:55 +02:00
28640e94c6 Fixed crash related to status effects 2025-10-11 19:06:46 +02:00
c33d892cf0 Active Vines now apply statusses 2025-10-11 18:22:15 +02:00
786444e789 Turned Grid into an autoload node. Made Buildings persist after death. 2025-10-11 17:36:43 +02:00
a042bb1282 Introduced Status Effects 2025-10-11 16:37:14 +02:00
2acc452f19 Added Vines to non-common item spawns 2025-10-11 12:47:24 +02:00
a1208fa8a4 Vine Spawns on Petal Interaction 2025-10-05 15:01:51 +02:00
d3a46ee779 Fixed vines overlapping with themselves after being extended around the whole planet 2025-10-03 18:21:46 +02:00
c2104f2d24 z_index fix 2025-10-03 17:11:36 +02:00
be1e8a658f Some code cleanup 2025-10-03 17:09:51 +02:00
8d642f694d First Growing Vine 2025-10-03 16:36:28 +02:00
f790694373 Fixed major oopsie 2025-10-03 11:33:13 +02:00
5e2ca5be83 File cleanup and addition of Buds and Vines, yet to obtain functionality 2025-10-03 11:31:45 +02:00
c73dd1dbd6 Building code cleanup 2025-10-03 11:30:45 +02:00
8e9f7723d9 Made Extra Jump unique
Fixed Boss getting stuck during slam
2025-10-02 19:37:56 +02:00
7687844ea6 Increased Health Spawnrate
Fixed Hit Knockback resetting vertical movement
2025-10-02 18:39:10 +02:00
7186482a3f Fixed Upslash + Backslash interaction 2025-10-02 18:31:42 +02:00