Journal no longer contains duplicates
Added some documentation to grid.gd
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2 changed files with 12 additions and 7 deletions
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@ -1,20 +1,24 @@
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extends Control
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@onready var item_list : ItemList = $ItemList
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var item_list_no_dupes = []
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# Add items from each pool to journal. TODO: Deal with multiplicities.
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# Add items from each pool to journal.
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func _ready() -> void:
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await get_tree().create_timer(0.3).timeout
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for item_scene in ItemSpawn.item_pool.common:
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add_item_to_journal(item_scene.instantiate())
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add_item_to_journal(item_scene)
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for item_scene in ItemSpawn.item_pool.rare:
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add_item_to_journal(item_scene.instantiate())
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add_item_to_journal(item_scene)
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for item_scene in ItemSpawn.item_pool.unique:
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add_item_to_journal(item_scene.instantiate())
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add_item_to_journal(item_scene)
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("journal"):
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visible = not visible
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func add_item_to_journal(item: Item):
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item_list.add_item(item.item_name, item.icon)
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# Adds an item to the journal if it was not yet added
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func add_item_to_journal(item_scene):
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if not item_list_no_dupes.has(item_scene):
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item_list_no_dupes.append(item_scene)
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var item = item_scene.instantiate()
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item_list.add_item(item.item_name, item.icon)
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@ -45,6 +45,7 @@ func add_building_to_collumn(building : Building, collumn : int):
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add_child(building)
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return true
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# Adds children of given node to the grid and their building.
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func place_object_list(obj_list : Node2D, building):
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obj_list.reparent(self, false)
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var objects_to_be_placed = obj_list.get_children()
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