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930d9e6d8e
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Removed initial load time
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2025-10-22 02:04:12 +02:00 |
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1ea01c30d6
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Fixed a crash in the boss fight
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2025-10-21 17:54:43 +02:00 |
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49d48da550
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Fundamental adjustments and fixes for vine spawning
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2025-10-21 16:06:16 +02:00 |
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c558f31583
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Some refactoring and documentation of the building code.
Removed empty background.gd.
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2025-10-11 19:30:55 +02:00 |
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786444e789
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Turned Grid into an autoload node. Made Buildings persist after death.
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2025-10-11 17:36:43 +02:00 |
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a1208fa8a4
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Vine Spawns on Petal Interaction
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2025-10-05 15:01:51 +02:00 |
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f790694373
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Fixed major oopsie
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2025-10-03 11:33:13 +02:00 |
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c73dd1dbd6
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Building code cleanup
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2025-10-03 11:30:45 +02:00 |
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8740b632a1
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Added grass
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2025-09-24 16:37:34 +02:00 |
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ebc9a77acb
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Added Boss
Added Giant Leech
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2025-09-18 18:10:44 +02:00 |
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accf24ea08
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Added Main Menu
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2025-09-17 19:25:22 +02:00 |
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ba473f9d0d
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Fixed enemies persisting on restart
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2025-09-17 10:41:09 +02:00 |
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0257dc0770
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Ceiling Platforms for the two buildings + some room layout
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2025-09-17 02:29:35 +02:00 |
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c19f0f5a3b
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Automatic curved positioning of objects in buildings
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2025-09-17 01:42:14 +02:00 |
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4576cb8972
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Platform, Sprites and flying debug building
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2025-09-16 23:42:09 +02:00 |
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b3b8ba3304
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Made buildings EnemyList more robust
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2025-09-16 16:24:53 +02:00 |
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906cd25871
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Made Every building come with a ghost
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2025-09-16 16:13:14 +02:00 |
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20530bfd32
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changed folder structure
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2025-09-16 12:02:37 +02:00 |
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