Added Boss
Added Giant Leech
This commit is contained in:
parent
714ea48554
commit
ebc9a77acb
28 changed files with 286 additions and 10 deletions
84
boss.gd
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84
boss.gd
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@ -0,0 +1,84 @@
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extends CharacterBody2D
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@onready var earthaligner = $EarthAligner
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@onready var player = get_tree().get_root().get_node("main/Player")
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var moves = ["slam", "wave", "water_rise", "splash"]
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@onready var next_move = choose_next_move()
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var risen = 0
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var attack_ready = true
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var idle_dir : Vector2 = Vector2.ZERO
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var idle_dir_remaining = 0
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var idle_move = true
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var target_pos = Vector2.ZERO
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var damage = 1
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signal grounded
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func choose_next_move() -> String:
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if $EnemyHurtbox.hp < 2 * $EnemyHurtbox.max_hp / 3 and risen == 0:
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risen += 1
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return "water_rise"
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if $EnemyHurtbox.hp < $EnemyHurtbox.max_hp / 3 and risen == 1:
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risen += 1
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return "water_rise"
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return ["slam", "wave", "splash"].pick_random()
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func _physics_process(delta: float) -> void:
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up_direction = earthaligner.global_from_local(Vector2.UP)
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if attack_ready:
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attack_ready = false
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call(next_move)
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next_move = choose_next_move()
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if(is_on_floor()):
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grounded.emit()
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if idle_move: move_idle(delta)
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if($Hitbox.overlaps_body(player)):
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player.hurt(damage, self.position - player.position)
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move_and_slide()
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func move_idle(delta : float):
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idle_dir_remaining -= delta
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if(idle_dir_remaining <= 0):
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target_pos = player.position + player.earth_aligner.global_from_local(Vector2.UP) * 400
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target_pos += randf_range(0, max(200, (target_pos - global_position).length())*0.25) * Vector2.from_angle(randf_range(0,TAU))
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idle_dir = (target_pos - global_position).normalized()* max(200, (target_pos - global_position).length()) * 0.4
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idle_dir_remaining = 0.5
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velocity = idle_dir
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func slam():
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idle_move = false
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velocity = up_direction * 500
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await get_tree().create_timer(0.6).timeout
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damage = 2
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velocity = up_direction * -1500
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await grounded
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destroy_below()
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damage = 1
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velocity = up_direction * 500
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await get_tree().create_timer(0.3).timeout
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damage = 2
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velocity = up_direction * -1500
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await grounded
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destroy_below()
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damage = 1
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velocity = up_direction * 35
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await get_tree().create_timer(3).timeout
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idle_move = true
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attack_ready = true
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func destroy_below():
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for body in $DestructionChecker.get_overlapping_bodies():
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if(body.has_method("destroy")): body.destroy()
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func wave():
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await get_tree().create_timer(4).timeout
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attack_ready = true
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func water_rise():
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await get_tree().create_timer(4).timeout
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attack_ready = true
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func splash():
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await get_tree().create_timer(4).timeout
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attack_ready = true
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1
boss.gd.uid
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1
boss.gd.uid
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uid://uv672p8f4n6k
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58
boss.tscn
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58
boss.tscn
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@ -0,0 +1,58 @@
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[gd_scene load_steps=7 format=3 uid="uid://cpe4s6vsn0ujd"]
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[ext_resource type="Texture2D" uid="uid://d3b5hmhjw2jyc" path="res://enemies/ghost animation/Ghost 1.png" id="1_6xxrv"]
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[ext_resource type="Script" uid="uid://uv672p8f4n6k" path="res://boss.gd" id="1_skx2t"]
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[ext_resource type="PackedScene" uid="uid://mtfsdd4cdf3a" path="res://utils/enemy_hurtbox.tscn" id="2_skx2t"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="4_lnbgr"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_lnbgr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_lnbgr"]
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size = Vector2(300, 250)
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[node name="Boss" type="CharacterBody2D"]
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collision_mask = 32
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script = ExtResource("1_skx2t")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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rotation = 1.5708
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scale = Vector2(10, 10)
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shape = SubResource("CapsuleShape2D_lnbgr")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(3.85156, 1.9375)
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texture = ExtResource("1_6xxrv")
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[node name="EnemyHurtbox" parent="." node_paths=PackedStringArray("canvasItem") instance=ExtResource("2_skx2t")]
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collision_layer = 16
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collision_mask = 32
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max_hp = 600
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canvasItem = NodePath("..")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
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rotation = 1.5708
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scale = Vector2(11, 11)
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shape = SubResource("CapsuleShape2D_lnbgr")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="EnemyHurtbox"]
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position = Vector2(0, 6)
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rotation = 1.5708
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scale = Vector2(5, 14)
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shape = SubResource("CapsuleShape2D_lnbgr")
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[node name="EarthAligner" parent="." instance=ExtResource("4_lnbgr")]
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[node name="Hitbox" type="Area2D" parent="."]
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scale = Vector2(1.05, 1.05)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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rotation = 1.5708
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scale = Vector2(10, 10)
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shape = SubResource("CapsuleShape2D_lnbgr")
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[node name="DestructionChecker" type="Area2D" parent="."]
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collision_mask = 10
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DestructionChecker"]
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position = Vector2(0, 200)
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shape = SubResource("RectangleShape2D_lnbgr")
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@ -4,6 +4,9 @@ class_name Building extends Node2D
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@export var dimension : Vector2i = Vector2(2, 1) # same as above
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@onready var grid : Grid = get_parent()
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var objects = []
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var destroyed = false
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# make sure location is set before adding a building to the scene tree
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# also make sure that the buildings are instantiated as children of the grid
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func _ready() -> void:
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@ -14,7 +17,7 @@ func _ready() -> void:
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grid.buildings.append(self)
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await get_tree().create_timer(0).timeout
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await get_tree().create_timer(0.2).timeout
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if get_node_or_null("EnemyList") != null:
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var enemies = $EnemyList.get_children()
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@ -23,6 +26,9 @@ func _ready() -> void:
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for enemy in enemies:
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var oldpos = enemy.position;
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enemy.position = get_world_position(oldpos)
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if enemy is Platform or enemy is Trap or enemy is Item:
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objects.append(enemy)
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if "building" in enemy: enemy.building = self
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if(enemy.has_method("init_at_horizontal_distortion")):
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enemy.init_at_horizontal_distortion(enemy.position.length() / grid.ground_radius)
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@ -43,4 +49,12 @@ func overlaps(other : Building):
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# If we get here, angles do not overlap
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return false
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func destroy():
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if not destroyed:
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grid.buildings.remove_at(grid.buildings.find(self))
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for object in objects:
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if object != null and not ("collected" in object and object.collected):
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object.queue_free()
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destroyed = true
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queue_free()
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@ -39,18 +39,22 @@ position = Vector2(238, -149)
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[node name="Platform" parent="EnemyList" instance=ExtResource("8_evf2t")]
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visible = false
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position = Vector2(75, -285)
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collision_layer = 41
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[node name="Platform2" parent="EnemyList" instance=ExtResource("8_evf2t")]
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visible = false
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position = Vector2(225, -285)
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collision_layer = 41
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[node name="Platform3" parent="EnemyList" instance=ExtResource("8_evf2t")]
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visible = false
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position = Vector2(375, -285)
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collision_layer = 41
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[node name="Platform4" parent="EnemyList" instance=ExtResource("8_evf2t")]
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visible = false
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position = Vector2(525, -285)
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collision_layer = 41
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[node name="Platform5" parent="EnemyList" instance=ExtResource("8_evf2t")]
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position = Vector2(431, -150)
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@ -33,10 +33,12 @@ position = Vector2(150, -300)
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[node name="Platform" parent="EnemyList" instance=ExtResource("6_e6j05")]
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visible = false
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position = Vector2(75, -585)
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collision_layer = 41
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[node name="Platform2" parent="EnemyList" instance=ExtResource("6_e6j05")]
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visible = false
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position = Vector2(225, -585)
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collision_layer = 41
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[node name="Platform3" parent="EnemyList" instance=ExtResource("6_e6j05")]
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position = Vector2(290, -431)
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@ -35,10 +35,12 @@ position = Vector2(-38, -481)
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[node name="Platform" parent="EnemyList" instance=ExtResource("6_caaff")]
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visible = false
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position = Vector2(75, -585)
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collision_layer = 41
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[node name="Platform2" parent="EnemyList" instance=ExtResource("6_caaff")]
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visible = false
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position = Vector2(225, -585)
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collision_layer = 41
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[node name="Platform3" parent="EnemyList" instance=ExtResource("6_caaff")]
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position = Vector2(5, -251)
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@ -32,10 +32,12 @@ script = ExtResource("4_ri5b7")
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[node name="Platform" parent="EnemyList" instance=ExtResource("6_kom4b")]
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visible = false
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position = Vector2(75, -585)
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collision_layer = 41
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[node name="Platform2" parent="EnemyList" instance=ExtResource("6_kom4b")]
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visible = false
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position = Vector2(225, -585)
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collision_layer = 41
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[node name="Platform5" parent="EnemyList" instance=ExtResource("6_kom4b")]
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position = Vector2(85, -287)
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@ -44,18 +44,22 @@ position = Vector2(118, -125)
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[node name="Platform" parent="EnemyList" instance=ExtResource("8_sifiv")]
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visible = false
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position = Vector2(75, -285)
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collision_layer = 41
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[node name="Platform2" parent="EnemyList" instance=ExtResource("8_sifiv")]
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visible = false
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position = Vector2(225, -285)
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collision_layer = 41
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[node name="Platform3" parent="EnemyList" instance=ExtResource("8_sifiv")]
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visible = false
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position = Vector2(375, -285)
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collision_layer = 41
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[node name="Platform4" parent="EnemyList" instance=ExtResource("8_sifiv")]
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visible = false
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position = Vector2(525, -285)
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collision_layer = 41
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[node name="Platform5" parent="EnemyList" instance=ExtResource("8_sifiv")]
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position = Vector2(300, -150)
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@ -38,18 +38,22 @@ grid_offset = Vector2i(0, -1)
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[node name="Platform" parent="EnemyList" instance=ExtResource("6_me65q")]
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visible = false
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position = Vector2(75, -285)
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collision_layer = 41
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[node name="Platform2" parent="EnemyList" instance=ExtResource("6_me65q")]
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visible = false
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position = Vector2(225, -285)
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collision_layer = 41
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[node name="Platform3" parent="EnemyList" instance=ExtResource("6_me65q")]
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visible = false
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position = Vector2(375, -285)
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collision_layer = 41
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[node name="Platform4" parent="EnemyList" instance=ExtResource("6_me65q")]
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visible = false
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position = Vector2(525, -285)
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collision_layer = 41
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[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_crruu")]
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position = Vector2(137, -329)
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4
destroy_area.gd
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4
destroy_area.gd
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extends Area2D
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func destroy():
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get_parent().queue_free()
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1
destroy_area.gd.uid
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1
destroy_area.gd.uid
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uid://dwvb52u1hnx5m
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62
enemies/giant_leech.tscn
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62
enemies/giant_leech.tscn
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[gd_scene load_steps=5 format=3 uid="uid://5nb7pf8g1ck"]
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[ext_resource type="Script" uid="uid://b70f2ylbb3btt" path="res://enemies/leech.gd" id="1_wfsrb"]
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[ext_resource type="PackedScene" uid="uid://cvoicwo2xnf7e" path="res://segment.tscn" id="2_7ngsb"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_vk62e"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"]
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size = Vector2(2, 24)
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[node name="Giant_Leech" type="Node2D"]
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scale = Vector2(1, 1.2)
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script = ExtResource("1_wfsrb")
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broadth = 400
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hp = 500
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[node name="Segments" type="Node2D" parent="."]
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[node name="Segment0" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment2" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment3" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment4" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment5" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment6" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment7" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment8" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="Segment9" parent="Segments" instance=ExtResource("2_7ngsb")]
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scale = Vector2(2, 2)
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[node name="EarthAligner" parent="." instance=ExtResource("3_vk62e")]
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[node name="RayCast2D" type="Area2D" parent="."]
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position = Vector2(248, 31.2)
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collision_layer = 0
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
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position = Vector2(0, 14.8)
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shape = SubResource("RectangleShape2D_cq6dk")
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[node name="RayCast2D2" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D2"]
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position = Vector2(0, 14.8)
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shape = SubResource("RectangleShape2D_cq6dk")
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@ -12,6 +12,8 @@ var pause_time = 0.1
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var iframes = 0.2
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var iframe_time = 0
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var check_grounded_delay = 8
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func _ready() -> void:
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for segment in segments:
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segment.segment_damaged.connect(hurt)
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@ -47,6 +49,10 @@ func _physics_process(delta: float) -> void:
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var segment_pos_data = calculate_segment_location_and_rotation(i)
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segments[i].position = segment_pos_data.position
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segments[i].rotation = segment_pos_data.rotation
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if check_grounded_delay > 0:
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check_grounded_delay -= delta
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elif not $RayCast2D2.has_overlapping_bodies():
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queue_free()
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func calculate_segment_location_and_rotation (i) -> Dictionary:
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var aerial_end_location = Vector2.from_angle(-angle) * broadth
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@ -8,7 +8,10 @@
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size = Vector2(2, 24)
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[node name="Leech" type="Node2D"]
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scale = Vector2(1, 1.2)
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script = ExtResource("1_6u582")
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broadth = 200
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hp = 250
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[node name="Segments" type="Node2D" parent="."]
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@ -40,3 +43,11 @@ collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
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position = Vector2(0, 14.8)
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shape = SubResource("RectangleShape2D_cq6dk")
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[node name="RayCast2D2" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 8
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D2"]
|
||||
position = Vector2(0, 14.8)
|
||||
shape = SubResource("RectangleShape2D_cq6dk")
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ size = Vector2(20, 5)
|
|||
|
||||
[node name="Arrow" type="Area2D"]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
collision_mask = 18
|
||||
script = ExtResource("1_lxthq")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
class_name Item extends Area2D
|
||||
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
|
||||
var collected = false
|
||||
|
||||
func _physics_process(_delta: float) -> void:
|
||||
if(is_instance_valid(player) and overlaps_body(player)):
|
||||
|
|
@ -8,6 +9,7 @@ func _physics_process(_delta: float) -> void:
|
|||
set_deferred("monitorable", false)
|
||||
call_deferred("reparent", player)
|
||||
collect_animation()
|
||||
collected = true
|
||||
|
||||
func collect_animation():
|
||||
self.visible = false
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=10 format=3 uid="uid://cxo6bq26huau7"]
|
||||
[gd_scene load_steps=11 format=3 uid="uid://cxo6bq26huau7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
|
||||
[ext_resource type="Texture2D" uid="uid://d3fpq76anm4t7" path="res://world/Background prototype.png" id="3_kek77"]
|
||||
|
|
@ -9,6 +9,7 @@
|
|||
[ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"]
|
||||
[ext_resource type="Script" uid="uid://3k6r3jnko4hg" path="res://show_fps.gd" id="8_5vw27"]
|
||||
[ext_resource type="PackedScene" uid="uid://b62xcg0dd3vct" path="res://enemies/leech.tscn" id="9_kek77"]
|
||||
[ext_resource type="PackedScene" uid="uid://cpe4s6vsn0ujd" path="res://boss.tscn" id="10_4c57u"]
|
||||
|
||||
[node name="main" type="Node2D"]
|
||||
|
||||
|
|
@ -67,6 +68,9 @@ script = ExtResource("8_5vw27")
|
|||
[node name="Leech" parent="." instance=ExtResource("9_kek77")]
|
||||
position = Vector2(0, -3015)
|
||||
|
||||
[node name="Boss" parent="." instance=ExtResource("10_4c57u")]
|
||||
position = Vector2(0, -3500)
|
||||
|
||||
[connection signal="active_item_changed" from="Player" to="CanvasLayer/ItemUI" method="_on_player_active_item_changed"]
|
||||
[connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"]
|
||||
[connection signal="max_hp_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_max_hp_changed"]
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ animations = [{
|
|||
|
||||
[node name="Sword" type="Area2D"]
|
||||
scale = Vector2(1.8, 1.8)
|
||||
collision_mask = 2
|
||||
collision_mask = 18
|
||||
script = ExtResource("1_hv1tj")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
|
|
|
|||
|
|
@ -69,3 +69,5 @@ drop_item={
|
|||
2d_physics/layer_2="EnemyHurtBox"
|
||||
2d_physics/layer_3="PlayerHurtBox"
|
||||
2d_physics/layer_4="SolidGround"
|
||||
2d_physics/layer_5="EnemyHurtBoxNonTrap"
|
||||
2d_physics/layer_6="TrulySolidGround"
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
extends Node2D
|
||||
extends Trap
|
||||
|
||||
@export var player_damage : int;
|
||||
@export var enemy_damage : int;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
extends Node2D
|
||||
extends Trap
|
||||
@onready var ball : Area2D = $Area2D
|
||||
var anglespeed = 0.3
|
||||
var player_damage = 1
|
||||
|
|
|
|||
1
traps/trap.gd
Normal file
1
traps/trap.gd
Normal file
|
|
@ -0,0 +1 @@
|
|||
class_name Trap extends Node2D
|
||||
1
traps/trap.gd.uid
Normal file
1
traps/trap.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://umx7q0tml2ul
|
||||
|
|
@ -26,3 +26,6 @@ func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
|
|||
|
||||
func die():
|
||||
died.emit()
|
||||
|
||||
func destroy():
|
||||
hurt(9999)
|
||||
|
|
|
|||
|
|
@ -3,5 +3,5 @@
|
|||
[ext_resource type="Script" uid="uid://ct8am2xeyymuj" path="res://utils/enemy_hurtbox.gd" id="1_wa58b"]
|
||||
|
||||
[node name="EnemyHurtbox" type="Area2D"]
|
||||
collision_layer = 2
|
||||
collision_layer = 18
|
||||
script = ExtResource("1_wa58b")
|
||||
|
|
|
|||
|
|
@ -1,4 +1,8 @@
|
|||
extends StaticBody2D
|
||||
class_name Platform extends StaticBody2D
|
||||
var building
|
||||
|
||||
func init_at_horizontal_distortion(distortion : float):
|
||||
scale.x *= distortion
|
||||
|
||||
func destroy():
|
||||
building.destroy()
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ radius = 3000.0
|
|||
script = ExtResource("1_wxnww")
|
||||
|
||||
[node name="Ground" type="StaticBody2D" parent="."]
|
||||
collision_layer = 9
|
||||
collision_layer = 41
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
|
||||
shape = SubResource("CircleShape2D_5i67w")
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue