Commit graph

18 commits

Author SHA1 Message Date
930d9e6d8e Removed initial load time 2025-10-22 02:04:12 +02:00
1ea01c30d6 Fixed a crash in the boss fight 2025-10-21 17:54:43 +02:00
49d48da550 Fundamental adjustments and fixes for vine spawning 2025-10-21 16:06:16 +02:00
c558f31583 Some refactoring and documentation of the building code.
Removed empty background.gd.
2025-10-11 19:30:55 +02:00
786444e789 Turned Grid into an autoload node. Made Buildings persist after death. 2025-10-11 17:36:43 +02:00
a1208fa8a4 Vine Spawns on Petal Interaction 2025-10-05 15:01:51 +02:00
f790694373 Fixed major oopsie 2025-10-03 11:33:13 +02:00
c73dd1dbd6 Building code cleanup 2025-10-03 11:30:45 +02:00
8740b632a1 Added grass 2025-09-24 16:37:34 +02:00
ebc9a77acb Added Boss
Added Giant Leech
2025-09-18 18:10:44 +02:00
accf24ea08 Added Main Menu 2025-09-17 19:25:22 +02:00
ba473f9d0d Fixed enemies persisting on restart 2025-09-17 10:41:09 +02:00
0257dc0770 Ceiling Platforms for the two buildings + some room layout 2025-09-17 02:29:35 +02:00
c19f0f5a3b Automatic curved positioning of objects in buildings 2025-09-17 01:42:14 +02:00
4576cb8972 Platform, Sprites and flying debug building 2025-09-16 23:42:09 +02:00
b3b8ba3304 Made buildings EnemyList more robust 2025-09-16 16:24:53 +02:00
906cd25871 Made Every building come with a ghost 2025-09-16 16:13:14 +02:00
20530bfd32 changed folder structure 2025-09-16 12:02:37 +02:00
Renamed from building.gd (Browse further)