The_Dark_Side_of_Earth/buildings/room_pedastal.tscn
RealMelwei ebc9a77acb Added Boss
Added Giant Leech
2025-09-18 18:10:44 +02:00

68 lines
2.7 KiB
Text

[gd_scene load_steps=10 format=3 uid="uid://6y637jp2tbma"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_w5m4l"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_wod1l"]
[ext_resource type="Texture2D" uid="uid://djir4ehm8kif" path="res://buildings/Building 1x2 fixed.png" id="3_elmbw"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_1cnhw"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="5_rh5oo"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="6_caaff"]
[ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="7_elmbw"]
[ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="8_1cnhw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"]
resource_local_to_scene = true
shader = ExtResource("2_wod1l")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building" type="Node2D"]
script = ExtResource("1_w5m4l")
dimension = Vector2i(1, 2)
[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(0.176471, 0, 0.00392157, 0.00392157)
material = SubResource("ShaderMaterial_qnfc1")
scale = Vector2(25, 25)
texture = ExtResource("3_elmbw")
script = ExtResource("4_1cnhw")
[node name="EnemyList" type="Node2D" parent="."]
[node name="Ghost" parent="EnemyList" instance=ExtResource("5_rh5oo")]
position = Vector2(-38, -481)
[node name="Platform" parent="EnemyList" instance=ExtResource("6_caaff")]
visible = false
position = Vector2(75, -585)
collision_layer = 41
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_caaff")]
visible = false
position = Vector2(225, -585)
collision_layer = 41
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_caaff")]
position = Vector2(5, -251)
[node name="Platform4" parent="EnemyList" instance=ExtResource("6_caaff")]
position = Vector2(286, -138)
[node name="Platform5" parent="EnemyList" instance=ExtResource("6_caaff")]
position = Vector2(269, -435)
scale = Vector2(2.49, 3.1)
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_elmbw")]
position = Vector2(149, -645)
[node name="MorningStar" parent="EnemyList" instance=ExtResource("8_1cnhw")]
position = Vector2(39, -552)
[node name="Ghost2" parent="EnemyList" instance=ExtResource("5_rh5oo")]
position = Vector2(301, -39)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(150, -300)
scale = Vector2(1.172, 1.172)
texture = ExtResource("3_elmbw")