23 lines
767 B
GDScript
23 lines
767 B
GDScript
class_name Bud extends VineNode
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signal opened
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var img_path
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# Triggers when a bud is hit. Spreads the vine, then removes the bud
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func _on_opened():
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$AnimatedSprite2D.play("open")
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opened.emit()
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spread()
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await $AnimatedSprite2D.animation_finished
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queue_free()
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# Spread in all directions where the given vine is not yet present
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func spread():
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for dir in [Vector2.UP, Vector2.DOWN, Vector2.RIGHT, Vector2.LEFT]:
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if not vine.vine_locations.has(Global.vec_mod(location + dir, Grid.num_collumns, true)):
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grow_to_next_bud(dir)
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# Grow a vine
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func grow_to_next_bud(dir):
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var target_location = Global.vec_mod(location + dir, Grid.num_collumns, true)
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var target = vine.random_vine_node_at(target_location)
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await vine.grow_vine_sequence(self, target, true, false)
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