The_Dark_Side_of_Earth/vines_petals/bud.gd

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GDScript3
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class_name Bud extends VineNode
signal opened
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var img_path
# Triggers when a bud is hit. Spreads the vine, then removes the bud
func _on_opened():
$AnimatedSprite2D.play("open")
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opened.emit()
spread()
await $AnimatedSprite2D.animation_finished
queue_free()
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# Spread in all directions where the given vine is not yet present
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func spread():
for dir in [Vector2.UP, Vector2.DOWN, Vector2.RIGHT, Vector2.LEFT]:
if not vine.vine_locations.has(Global.vec_mod(location + dir, Grid.num_collumns, true)):
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grow_to_next_bud(dir)
# Grow a vine
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func grow_to_next_bud(dir):
var target_location = Global.vec_mod(location + dir, Grid.num_collumns, true)
var target = vine.random_vine_node_at(target_location)
await vine.grow_vine_sequence(self, target, true, false)