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2 commits
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65ba4684ea
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| 65ba4684ea | |||
| ad2e1bc692 |
5 changed files with 44 additions and 14 deletions
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@ -12,6 +12,7 @@ var chase_range = 1400
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func _ready() -> void:
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func _ready() -> void:
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player = get_tree().get_root().get_node_or_null("main/Player")
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player = get_tree().get_root().get_node_or_null("main/Player")
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$AnimatedSprite2D.play("default")
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if !is_instance_valid(player):
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if !is_instance_valid(player):
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@ -1,12 +1,39 @@
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[gd_scene load_steps=6 format=3 uid="uid://chu67ci7sl488"]
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[gd_scene load_steps=11 format=3 uid="uid://chu67ci7sl488"]
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[ext_resource type="Script" uid="uid://12jns4dppxxj" path="res://enemies/ghost.gd" id="1_6attn"]
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[ext_resource type="Script" uid="uid://12jns4dppxxj" path="res://enemies/ghost.gd" id="1_6attn"]
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[ext_resource type="PackedScene" uid="uid://mtfsdd4cdf3a" path="res://utils/enemy_hurtbox.tscn" id="2_34o1m"]
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[ext_resource type="PackedScene" uid="uid://mtfsdd4cdf3a" path="res://utils/enemy_hurtbox.tscn" id="2_34o1m"]
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[ext_resource type="Texture2D" uid="uid://d3b5hmhjw2jyc" path="res://enemies/ghost animation/Ghost 1.png" id="3_34o1m"]
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[ext_resource type="Texture2D" uid="uid://d3b5hmhjw2jyc" path="res://enemies/ghost animation/Ghost 1.png" id="3_34o1m"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_obmiq"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_obmiq"]
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[ext_resource type="Texture2D" uid="uid://dfhxhum8lek56" path="res://enemies/ghost animation/Ghost 2.png" id="4_4awot"]
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[ext_resource type="Texture2D" uid="uid://ve5px6ib45g" path="res://enemies/ghost animation/Ghost 3.png" id="5_etobg"]
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[ext_resource type="Texture2D" uid="uid://cmg8yws3gwx6u" path="res://enemies/ghost animation/Ghost 4.png" id="6_kbrsm"]
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[ext_resource type="Texture2D" uid="uid://bs3lt13umfxu8" path="res://enemies/ghost animation/Ghost 5.png" id="7_a4rx2"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6attn"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_6attn"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_je28r"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_34o1m")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_4awot")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_etobg")
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}, {
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"duration": 1.0,
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"texture": ExtResource("6_kbrsm")
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}, {
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"duration": 1.0,
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"texture": ExtResource("7_a4rx2")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="Ghost" type="Area2D"]
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[node name="Ghost" type="Area2D"]
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z_index = 1
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z_index = 1
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scale = Vector2(0.8, 0.8)
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scale = Vector2(0.8, 0.8)
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@ -14,15 +41,17 @@ collision_layer = 0
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collision_mask = 4
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collision_mask = 4
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script = ExtResource("1_6attn")
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script = ExtResource("1_6attn")
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[node name="EnemyHurtbox" parent="." instance=ExtResource("2_34o1m")]
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[node name="EnemyHurtbox" parent="." node_paths=PackedStringArray("canvasItem") instance=ExtResource("2_34o1m")]
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max_hp = 50
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max_hp = 50
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canvasItem = NodePath("..")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
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scale = Vector2(6, 6)
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scale = Vector2(6, 6)
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shape = SubResource("CircleShape2D_6attn")
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shape = SubResource("CircleShape2D_6attn")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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texture = ExtResource("3_34o1m")
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sprite_frames = SubResource("SpriteFrames_je28r")
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frame_progress = 0.235914
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(5, 5)
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scale = Vector2(5, 5)
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@ -1,9 +1,8 @@
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[gd_scene load_steps=6 format=3 uid="uid://b62xcg0dd3vct"]
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[gd_scene load_steps=5 format=3 uid="uid://b62xcg0dd3vct"]
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[ext_resource type="Script" uid="uid://b70f2ylbb3btt" path="res://enemies/leech.gd" id="1_6u582"]
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[ext_resource type="Script" uid="uid://b70f2ylbb3btt" path="res://enemies/leech.gd" id="1_6u582"]
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[ext_resource type="PackedScene" uid="uid://cvoicwo2xnf7e" path="res://segment.tscn" id="2_oqch2"]
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[ext_resource type="PackedScene" uid="uid://cvoicwo2xnf7e" path="res://segment.tscn" id="2_oqch2"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_0r7dp"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_0r7dp"]
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[ext_resource type="Texture2D" uid="uid://djfc7sdc8wxp6" path="res://player/Heart_cut.png" id="4_cq6dk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"]
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size = Vector2(2, 24)
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size = Vector2(2, 24)
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@ -38,11 +37,6 @@ position = Vector2(248, 31.2)
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collision_layer = 0
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collision_layer = 0
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collision_mask = 8
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collision_mask = 8
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[node name="Sprite2D" type="Sprite2D" parent="RayCast2D"]
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position = Vector2(0, 15)
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scale = Vector2(0.05, 0.5)
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texture = ExtResource("4_cq6dk")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
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position = Vector2(0, 14.8)
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position = Vector2(0, 14.8)
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shape = SubResource("RectangleShape2D_cq6dk")
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shape = SubResource("RectangleShape2D_cq6dk")
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@ -20,8 +20,9 @@ texture = ExtResource("2_sa5vt")
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scale = Vector2(2, 1)
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scale = Vector2(2, 1)
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shape = SubResource("RectangleShape2D_fgt1l")
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shape = SubResource("RectangleShape2D_fgt1l")
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[node name="EnemyHurtbox" parent="." instance=ExtResource("3_sa5vt")]
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[node name="EnemyHurtbox" parent="." node_paths=PackedStringArray("canvasItem") instance=ExtResource("3_sa5vt")]
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hit_invulnerability = 0.0
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canvasItem = NodePath("..")
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flashColor = Color(2.00392, 2.00392, 2.00392, 1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
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scale = Vector2(2, 1)
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scale = Vector2(2, 1)
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@ -2,7 +2,9 @@ extends Area2D
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@export var max_hp : int
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@export var max_hp : int
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@onready var hp = max_hp
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@onready var hp = max_hp
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@export var hit_invulnerability = 0.35
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@export var hit_invulnerability = 0.2
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@export var canvasItem : CanvasItem
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@export var flashColor : Color = Color(1.5, 1.5, 1.5)
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var inv_time = 0;
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var inv_time = 0;
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signal damage_taken
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signal damage_taken
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@ -10,9 +12,12 @@ signal died
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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inv_time = max(inv_time-delta, 0)
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inv_time = max(inv_time-delta, 0)
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if(inv_time <= 0 and canvasItem != null):
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canvasItem.modulate = Color(1,1,1)
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func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
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func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
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if(inv_time<=0):
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if(inv_time<=0):
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if canvasItem != null: canvasItem.modulate = flashColor
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inv_time = hit_invulnerability
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inv_time = hit_invulnerability
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hp = max(hp-damage, 0)
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hp = max(hp-damage, 0)
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damage_taken.emit(damage, dir)
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damage_taken.emit(damage, dir)
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