This commit is contained in:
RealMelwei 2025-09-18 02:53:20 +02:00
commit 434fc41db4
31 changed files with 582 additions and 38 deletions

13
building_generator.tscn Normal file
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@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://ceg7ahpj5x12g"]
[ext_resource type="Script" uid="uid://colvx6wq0e8n7" path="res://world/building_generator.gd" id="1_cwnke"]
[node name="Building Generator" type="Node"]
script = ExtResource("1_cwnke")
initial_buildings = 10
[node name="Timer" type="Timer" parent="."]
wait_time = 2.5
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]

View file

@ -16,9 +16,12 @@ func _ready() -> void:
await get_tree().create_timer(0).timeout
if get_node_or_null("EnemyList") != null:
for enemy in $EnemyList.get_children():
var enemies = $EnemyList.get_children()
$EnemyList.reparent(get_tree().get_root().get_node("main"), false)
for enemy in enemies:
var oldpos = enemy.position;
enemy.reparent(get_tree().get_root().get_node("main"))
enemy.position = get_world_position(oldpos)
if(enemy.has_method("init_at_horizontal_distortion")):
enemy.init_at_horizontal_distortion(enemy.position.length() / grid.ground_radius)

View file

@ -0,0 +1,66 @@
[gd_scene load_steps=10 format=3 uid="uid://dliwqqmrxldjh"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_c7qov"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_6a6ii"]
[ext_resource type="Texture2D" uid="uid://dfy0gccqgggp2" path="res://buildings/Building 2x1 fixed.png" id="3_ihg0a"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_505qw"]
[ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_012sa"]
[ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="6_qwyfo"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="8_evf2t"]
[ext_resource type="PackedScene" uid="uid://h3caql0b6vft" path="res://traps/bear_trap.tscn" id="9_c7qov"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"]
shader = ExtResource("2_6a6ii")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building2" type="Node2D"]
script = ExtResource("1_c7qov")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pfkkr")
scale = Vector2(25, 25)
texture = ExtResource("3_ihg0a")
script = ExtResource("4_505qw")
[node name="Sprite2D2" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pfkkr")
scale = Vector2(25, 25)
texture = ExtResource("5_012sa")
script = ExtResource("4_505qw")
grid_offset = Vector2i(0, -1)
[node name="EnemyList" type="Node2D" parent="."]
[node name="MorningStar" parent="EnemyList" instance=ExtResource("6_qwyfo")]
position = Vector2(238, -149)
[node name="Platform" parent="EnemyList" instance=ExtResource("8_evf2t")]
visible = false
position = Vector2(75, -285)
[node name="Platform2" parent="EnemyList" instance=ExtResource("8_evf2t")]
visible = false
position = Vector2(225, -285)
[node name="Platform3" parent="EnemyList" instance=ExtResource("8_evf2t")]
visible = false
position = Vector2(375, -285)
[node name="Platform4" parent="EnemyList" instance=ExtResource("8_evf2t")]
visible = false
position = Vector2(525, -285)
[node name="Platform5" parent="EnemyList" instance=ExtResource("8_evf2t")]
position = Vector2(431, -150)
scale = Vector2(2.688, 3)
[node name="BearTrap" parent="EnemyList" instance=ExtResource("9_c7qov")]
position = Vector2(270, -9)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(300, -150)
scale = Vector2(1.172, 1.172)
texture = ExtResource("3_ihg0a")

View file

@ -0,0 +1,66 @@
[gd_scene load_steps=10 format=3 uid="uid://6y637jp2tbma"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_w5m4l"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_wod1l"]
[ext_resource type="Texture2D" uid="uid://djir4ehm8kif" path="res://buildings/Building 1x2 fixed.png" id="3_elmbw"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_1cnhw"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="5_rh5oo"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="6_caaff"]
[ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="7_elmbw"]
[ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="8_1cnhw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"]
resource_local_to_scene = true
shader = ExtResource("2_wod1l")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building" type="Node2D"]
script = ExtResource("1_w5m4l")
dimension = Vector2i(1, 2)
[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(0.176471, 0, 0.00392157, 0.00392157)
material = SubResource("ShaderMaterial_qnfc1")
scale = Vector2(25, 25)
texture = ExtResource("3_elmbw")
script = ExtResource("4_1cnhw")
[node name="EnemyList" type="Node2D" parent="."]
[node name="Ghost" parent="EnemyList" instance=ExtResource("5_rh5oo")]
position = Vector2(-38, -481)
[node name="Platform" parent="EnemyList" instance=ExtResource("6_caaff")]
visible = false
position = Vector2(75, -585)
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_caaff")]
visible = false
position = Vector2(225, -585)
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_caaff")]
position = Vector2(5, -251)
[node name="Platform4" parent="EnemyList" instance=ExtResource("6_caaff")]
position = Vector2(286, -138)
[node name="Platform5" parent="EnemyList" instance=ExtResource("6_caaff")]
position = Vector2(269, -435)
scale = Vector2(2.49, 3.1)
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_elmbw")]
position = Vector2(149, -645)
[node name="MorningStar" parent="EnemyList" instance=ExtResource("8_1cnhw")]
position = Vector2(39, -552)
[node name="Ghost2" parent="EnemyList" instance=ExtResource("5_rh5oo")]
position = Vector2(301, -39)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(150, -300)
scale = Vector2(1.172, 1.172)
texture = ExtResource("3_elmbw")

View file

@ -0,0 +1,58 @@
[gd_scene load_steps=10 format=3 uid="uid://dt827qxyycg8n"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_pww4b"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_qsju2"]
[ext_resource type="Texture2D" uid="uid://djir4ehm8kif" path="res://buildings/Building 1x2 fixed.png" id="3_0yjll"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_ri5b7"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="6_kom4b"]
[ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="7_sr858"]
[ext_resource type="PackedScene" uid="uid://h3caql0b6vft" path="res://traps/bear_trap.tscn" id="8_pww4b"]
[ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="8_ta0fd"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"]
resource_local_to_scene = true
shader = ExtResource("2_qsju2")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building" type="Node2D"]
script = ExtResource("1_pww4b")
dimension = Vector2i(1, 2)
[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(0.176471, 0, 0.00392157, 0.00392157)
material = SubResource("ShaderMaterial_qnfc1")
scale = Vector2(25, 25)
texture = ExtResource("3_0yjll")
script = ExtResource("4_ri5b7")
[node name="EnemyList" type="Node2D" parent="."]
[node name="Platform" parent="EnemyList" instance=ExtResource("6_kom4b")]
visible = false
position = Vector2(75, -585)
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_kom4b")]
visible = false
position = Vector2(225, -585)
[node name="Platform5" parent="EnemyList" instance=ExtResource("6_kom4b")]
position = Vector2(85, -287)
scale = Vector2(2.49, 3.1)
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_sr858")]
position = Vector2(149, -645)
rarity_bonus = 2
[node name="MorningStar" parent="EnemyList" instance=ExtResource("8_ta0fd")]
position = Vector2(39, -552)
[node name="BearTrap" parent="EnemyList" instance=ExtResource("8_pww4b")]
position = Vector2(165, -7)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(150, -300)
scale = Vector2(1.172, 1.172)
texture = ExtResource("3_0yjll")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://djawvtdwp423v"]
[gd_scene load_steps=12 format=3 uid="uid://djawvtdwp423v"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_5j34s"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_xx8ra"]
@ -9,6 +9,7 @@
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="7_35wcg"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="8_sifiv"]
[ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="9_i1qmw"]
[ext_resource type="PackedScene" uid="uid://b62xcg0dd3vct" path="res://enemies/leech.tscn" id="10_ibnxs"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"]
shader = ExtResource("2_xx8ra")
@ -63,6 +64,9 @@ scale = Vector2(2.688, 3)
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("9_i1qmw")]
position = Vector2(300, -200)
[node name="Leech" parent="EnemyList" instance=ExtResource("10_ibnxs")]
position = Vector2(84, -320)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(300, -150)

View file

@ -0,0 +1,71 @@
[gd_scene load_steps=12 format=3 uid="uid://c7ddsyd8kcjji"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_0710n"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_7e5ul"]
[ext_resource type="Texture2D" uid="uid://dfy0gccqgggp2" path="res://buildings/Building 2x1 fixed.png" id="3_lxvry"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_h84o2"]
[ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_v4fh6"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="6_me65q"]
[ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/generic/item_spawn.tscn" id="7_crruu"]
[ext_resource type="PackedScene" uid="uid://h3caql0b6vft" path="res://traps/bear_trap.tscn" id="8_fkxmk"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="9_6hrl3"]
[ext_resource type="PackedScene" uid="uid://b62xcg0dd3vct" path="res://enemies/leech.tscn" id="10_7e5ul"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"]
shader = ExtResource("2_7e5ul")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building2" type="Node2D"]
script = ExtResource("1_0710n")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pfkkr")
scale = Vector2(25, 25)
texture = ExtResource("3_lxvry")
script = ExtResource("4_h84o2")
[node name="Sprite2D2" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pfkkr")
scale = Vector2(25, 25)
texture = ExtResource("5_v4fh6")
script = ExtResource("4_h84o2")
grid_offset = Vector2i(0, -1)
[node name="EnemyList" type="Node2D" parent="."]
[node name="Platform" parent="EnemyList" instance=ExtResource("6_me65q")]
visible = false
position = Vector2(75, -285)
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_me65q")]
visible = false
position = Vector2(225, -285)
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_me65q")]
visible = false
position = Vector2(375, -285)
[node name="Platform4" parent="EnemyList" instance=ExtResource("6_me65q")]
visible = false
position = Vector2(525, -285)
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_crruu")]
position = Vector2(137, -329)
rarity_bonus = 1
[node name="BearTrap" parent="EnemyList" instance=ExtResource("8_fkxmk")]
position = Vector2(465, -301)
[node name="Ghost" parent="EnemyList" instance=ExtResource("9_6hrl3")]
position = Vector2(301, -49)
[node name="Leech" parent="EnemyList" instance=ExtResource("10_7e5ul")]
position = Vector2(176, -320)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(300, -150)
scale = Vector2(1.172, 1.172)
texture = ExtResource("3_lxvry")

View file

@ -4,12 +4,11 @@ func _on_button_quit_pressed() -> void:
get_tree().quit()
func _on_button_main_menu_pressed() -> void:
print("TODO")
pass # TODO
Engine.time_scale = 1.
get_tree().change_scene_to_file("res://main_menu/main_menu.tscn")
func _on_player_player_died() -> void:
visible = true
Engine.time_scale = 0.2

View file

@ -11,9 +11,11 @@ var aggro_range = 900
var chase_range = 1400
func _ready() -> void:
player = get_tree().get_root().get_node("main/Player")
player = get_tree().get_root().get_node_or_null("main/Player")
func _physics_process(delta: float) -> void:
if !is_instance_valid(player):
return
var dist = (position - player.position).length()
if(dist > chase_range):

View file

@ -1,15 +1,23 @@
extends Node2D
@export var broadth = 250
@export var move_dir = 1
@export var move_dir = -1
@export var angular_speed = 0.25
@export var hp = 400
var angle = 0.0 if move_dir == 1 else PI
@onready var segments : Array[Node] = $Segments.get_children()
@onready var segment_count = segments.size()
var paused = false
var pause_time = 0.1
var iframes = 0.2
var iframe_time = 0
func _process(delta: float) -> void:
func _ready() -> void:
for segment in segments:
segment.segment_damaged.connect(hurt)
func _physics_process(delta: float) -> void:
iframe_time = max(0, iframe_time - delta)
if not paused:
angle -= TAU * delta * angular_speed * move_dir
if(angle > PI or angle < 0):
@ -22,7 +30,19 @@ func _process(delta: float) -> void:
var rot_angle = - 2 * asin(ratio)
position = position.rotated(rot_angle)
if(move_dir == 1 and angle < 1 or move_dir == -1 and angle > PI - 1):
var y = position.length()
var ratio = - move_dir * broadth / (2 * y)
var rot_angle = - 2 * asin(ratio)
$RayCast2D.global_position = position.rotated(rot_angle)
$RayCast2D.rotation = rot_angle
if(move_dir == 1 and angle < 0.5 or move_dir == -1 and angle > PI - 0.5):
if(not $RayCast2D.has_overlapping_bodies()):
paused = true
await get_tree().create_timer(pause_time).timeout
paused = false
move_dir *= -1
for i in range(segment_count):
var segment_pos_data = calculate_segment_location_and_rotation(i)
segments[i].position = segment_pos_data.position
@ -52,5 +72,18 @@ func calculate_segment_location_and_rotation (i) -> Dictionary:
var angle2 = - PI + (center-aerial_end_location).angle()
if(switch_arc_dir):
angle1 += TAU
return {"position": center + radius * Vector2.from_angle((i * angle1 + (segment_count - 1 - i) * angle2)/(segment_count - 1))
, "rotation": (i * angle1 + (segment_count - 1 - i) * angle2)/ (segment_count - 1) + PI/2}
if radius < 10000000:
return {"position": center + radius * Vector2.from_angle((i * angle1 + (segment_count - 1 - i) * angle2)/(segment_count - 1))
, "rotation": (i * angle1 + (segment_count - 1 - i) * angle2)/ (segment_count - 1) + PI/2}
else:
return {"position" : Vector2.UP * broadth * i / (segment_count - 1),
"rotation" : 3 * PI / 2}
func hurt(damage : int, _dir):
if iframe_time <= 0:
hp -= damage
if(hp<=0):
queue_free()
else:
iframe_time = iframes

View file

@ -1,8 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://b62xcg0dd3vct"]
[gd_scene load_steps=6 format=3 uid="uid://b62xcg0dd3vct"]
[ext_resource type="Script" uid="uid://b70f2ylbb3btt" path="res://enemies/leech.gd" id="1_6u582"]
[ext_resource type="PackedScene" uid="uid://cvoicwo2xnf7e" path="res://segment.tscn" id="2_oqch2"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_0r7dp"]
[ext_resource type="Texture2D" uid="uid://djfc7sdc8wxp6" path="res://player/Heart_cut.png" id="4_cq6dk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"]
size = Vector2(2, 24)
[node name="Leech" type="Node2D"]
script = ExtResource("1_6u582")
@ -28,3 +32,17 @@ script = ExtResource("1_6u582")
[node name="Segment9" parent="Segments" instance=ExtResource("2_oqch2")]
[node name="EarthAligner" parent="." instance=ExtResource("3_0r7dp")]
[node name="RayCast2D" type="Area2D" parent="."]
position = Vector2(248, 31.2)
collision_layer = 0
collision_mask = 8
[node name="Sprite2D" type="Sprite2D" parent="RayCast2D"]
position = Vector2(0, 15)
scale = Vector2(0.05, 0.5)
texture = ExtResource("4_cq6dk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
position = Vector2(0, 14.8)
shape = SubResource("RectangleShape2D_cq6dk")

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://ddn025xnjngko"]
[gd_scene load_steps=6 format=3 uid="uid://ddn025xnjngko"]
[ext_resource type="Script" uid="uid://bkcip66at5sug" path="res://items/active_items/bow/bow.gd" id="1_xppub"]
[ext_resource type="PackedScene" uid="uid://dfva4dhflxglr" path="res://items/active_items/bow/arrow.tscn" id="2_0id2q"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_gllxn"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="4_0id2q"]
[sub_resource type="CircleShape2D" id="CircleShape2D_gllxn"]
@ -13,6 +14,8 @@ script = ExtResource("1_xppub")
arrow_scene = ExtResource("2_0id2q")
sprite = ExtResource("2_gllxn")
[node name="EarthAligner" parent="." instance=ExtResource("4_0id2q")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(3.1, 3.1)
shape = SubResource("CircleShape2D_gllxn")

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://ewe36lqcjojk"]
[gd_scene load_steps=5 format=3 uid="uid://ewe36lqcjojk"]
[ext_resource type="Script" uid="uid://bbwsc2a2hd0ow" path="res://items/active_items/updash/updash.gd" id="1_ghbl6"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="1_ptc3l"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_ktv3s"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ghbl6"]
@ -17,3 +18,5 @@ shape = SubResource("CircleShape2D_ghbl6")
modulate = Color(1, 0, 1, 1)
scale = Vector2(0.45, 0.45)
texture = ExtResource("1_ptc3l")
[node name="EarthAligner" parent="." instance=ExtResource("3_ktv3s")]

View file

@ -1,8 +1,8 @@
class_name Item extends Area2D
@onready var player = get_tree().get_root().get_node("main/Player")
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
func _physics_process(delta: float) -> void:
if(overlaps_body(player)):
func _physics_process(_delta: float) -> void:
if(is_instance_valid(player) and overlaps_body(player)):
if(self.has_method("collect") and collect()):
set_deferred("monitoring", false)
set_deferred("monitorable", false)
@ -14,3 +14,4 @@ func collect_animation():
func collect():
push_error("Please specify item collection behavior")
return false

View file

@ -2,7 +2,9 @@ class_name ItemSpawn extends Node2D
@export var common_items : Array[PackedScene]
@export var rare_items : Array[PackedScene]
@export var unique_items : Array[PackedScene]
static var unique_items : Array[PackedScene] = [
load("res://items/permanent_items/backslash.tscn")
]
@export var rarity_bonus = 0
@export var guarantee_rare : bool = false
@ -24,7 +26,6 @@ func choose_pool() -> Array[PackedScene]:
return unique_items
elif random < unique_chance + rare_chance || guarantee_rare:
return rare_items
return common_items
func _ready():
@ -32,7 +33,7 @@ func _ready():
var index = randi_range(0, pool.size() - 1)
var packed_scene : PackedScene = pool[index]
if remove_after_spawn:
pool.remove_at(index)
unique_items.remove_at(index)
var object = packed_scene.instantiate()
add_child.call_deferred(object)
object.reparent.call_deferred(get_parent())

View file

@ -9,9 +9,10 @@
[node name="ItemSpawn" type="Node2D"]
script = ExtResource("1_ms6tn")
common_items = Array[PackedScene]([ExtResource("2_w6i8k"), ExtResource("3_yi7ag"), ExtResource("5_uitgx"), ExtResource("4_v0ua0")])
rare_items = Array[PackedScene]([ExtResource("4_v0ua0")])
unique_items = Array[PackedScene]([ExtResource("5_uitgx")])
common_items = Array[PackedScene]([ExtResource("2_w6i8k")])
rare_items = Array[PackedScene]([ExtResource("4_v0ua0"), ExtResource("5_uitgx"), ExtResource("3_yi7ag")])
unique_base_chance = 0.1
rare_base_chance = 0.3
metadata/_custom_type_script = "uid://b8em61mqgdi58"
[node name="EarthAligner" parent="." instance=ExtResource("3_5pwuf")]

View file

@ -19,5 +19,5 @@ scale = Vector2(7, 7)
shape = SubResource("CircleShape2D_hvhjo")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1, 1, 0, 1)
modulate = Color(0.686275, 0.160784, 0.529412, 1)
texture = ExtResource("3_vb0oa")

View file

@ -1,7 +1,7 @@
[gd_scene load_steps=10 format=3 uid="uid://cxo6bq26huau7"]
[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
[ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="2_lquwl"]
[ext_resource type="Texture2D" uid="uid://d3fpq76anm4t7" path="res://world/Background prototype.png" id="3_kek77"]
[ext_resource type="PackedScene" uid="uid://jjoyj1ldafkf" path="res://world/earth.tscn" id="3_lquwl"]
[ext_resource type="Script" uid="uid://colvx6wq0e8n7" path="res://world/building_generator.gd" id="4_1bvp3"]
[ext_resource type="PackedScene" uid="uid://73g8y37skebh" path="res://item_ui/item_ui.tscn" id="6_4c57u"]
@ -14,17 +14,23 @@
[node name="Earth" parent="." instance=ExtResource("3_lquwl")]
unique_name_in_owner = true
script = ExtResource("2_lquwl")
[node name="Player" parent="." instance=ExtResource("2_1bvp3")]
unique_name_in_owner = true
position = Vector2(500, -3100)
position = Vector2(709, -2980)
scale = Vector2(3, 3)
[node name="Camera2D" type="Camera2D" parent="Player"]
position = Vector2(0, -50)
ignore_rotation = false
[node name="Sprite2D" type="Sprite2D" parent="Player"]
visible = false
z_index = -20
position = Vector2(0, -50)
scale = Vector2(0.7, 0.7)
texture = ExtResource("3_kek77")
[node name="Debug_Camera" type="Camera2D" parent="."]
scale = Vector2(41.02, 41.02)
zoom = Vector2(0.12, 0.12)
@ -59,7 +65,7 @@ grow_horizontal = 0
script = ExtResource("8_5vw27")
[node name="Leech" parent="." instance=ExtResource("9_kek77")]
position = Vector2(0, -3000)
position = Vector2(0, -3015)
[connection signal="active_item_changed" from="Player" to="CanvasLayer/ItemUI" method="_on_player_active_item_changed"]
[connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"]

10
main_menu/main_menu.gd Normal file
View file

@ -0,0 +1,10 @@
extends Node
func _on_button_start_pressed() -> void:
get_tree().change_scene_to_file("res://main.tscn")
func _on_button_quit_pressed() -> void:
get_tree().quit()

View file

@ -0,0 +1 @@
uid://bg4qx85we014d

106
main_menu/main_menu.tscn Normal file
View file

@ -0,0 +1,106 @@
[gd_scene load_steps=9 format=3 uid="uid://dpkr8yoobtej6"]
[ext_resource type="Script" uid="uid://bg4qx85we014d" path="res://main_menu/main_menu.gd" id="1_bws42"]
[ext_resource type="PackedScene" uid="uid://jjoyj1ldafkf" path="res://world/earth.tscn" id="1_oa53l"]
[ext_resource type="Script" uid="uid://colvx6wq0e8n7" path="res://world/building_generator.gd" id="2_d3a7t"]
[ext_resource type="Theme" uid="uid://dwlus1hjwtch4" path="res://large_theme.tres" id="3_3shxk"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_d3a7t"]
bg_color = Color(0, 0.7529412, 0, 1)
draw_center = false
corner_radius_top_left = 350
corner_radius_top_right = 350
corner_radius_bottom_right = 350
corner_radius_bottom_left = 350
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3f7m4"]
draw_center = false
border_color = Color(0.8, 0.8, 0.8, 0)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_bws42"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bws42"]
bg_color = Color(0, 0, 0, 1)
corner_radius_top_left = 20
corner_radius_top_right = 20
corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
[node name="main" type="Node"]
script = ExtResource("1_bws42")
[node name="Earth" parent="." instance=ExtResource("1_oa53l")]
unique_name_in_owner = true
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(0.12, 0.12)
[node name="Building Generator" type="Node" parent="."]
script = ExtResource("2_d3a7t")
initial_buildings = 250
initial_spawn_protection = false
[node name="Timer" type="Timer" parent="Building Generator"]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/Control"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("3_3shxk")
theme_override_styles/panel = SubResource("StyleBoxFlat_d3a7t")
[node name="ButtonStart" type="Button" parent="CanvasLayer/Control/PanelContainer"]
layout_mode = 2
theme_type_variation = &"FlatButton"
theme_override_styles/pressed = SubResource("StyleBoxFlat_3f7m4")
theme_override_styles/focus = SubResource("StyleBoxEmpty_bws42")
text = "PLAY"
[node name="MarginContainer" type="MarginContainer" parent="CanvasLayer/Control"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -400.0
offset_top = -100.0
grow_horizontal = 0
grow_vertical = 0
theme_override_constants/margin_left = 50
theme_override_constants/margin_top = 50
theme_override_constants/margin_right = 50
theme_override_constants/margin_bottom = 50
[node name="PanelContainer" type="PanelContainer" parent="CanvasLayer/Control/MarginContainer"]
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_bws42")
[node name="Button_Quit" type="Button" parent="CanvasLayer/Control/MarginContainer/PanelContainer"]
custom_minimum_size = Vector2(400, 100)
layout_mode = 2
theme_type_variation = &"FlatButton"
text = "Quit Forever"
[connection signal="timeout" from="Building Generator/Timer" to="Building Generator" method="_on_timer_timeout"]
[connection signal="pressed" from="CanvasLayer/Control/PanelContainer/ButtonStart" to="." method="_on_button_start_pressed"]
[connection signal="pressed" from="CanvasLayer/Control/MarginContainer/PanelContainer/Button_Quit" to="." method="_on_button_quit_pressed"]

View file

@ -11,7 +11,7 @@ config_version=5
[application]
config/name="The Dark Side of Earth"
run/main_scene="uid://cxo6bq26huau7"
run/main_scene="uid://dpkr8yoobtej6"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
@ -68,3 +68,4 @@ drop_item={
2d_physics/layer_2="EnemyHurtBox"
2d_physics/layer_3="PlayerHurtBox"
2d_physics/layer_4="SolidGround"

View file

@ -2,7 +2,11 @@ extends Area2D
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
var damage = 1
signal segment_damaged
func _physics_process(_delta: float) -> void:
if (player != null and overlaps_body(player)):
player.hurt(damage, self.global_position-player.global_position)
func _on_hurtbox_damaged(dmg : int, dir : Vector2):
segment_damaged.emit(dmg, dir)

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://cvoicwo2xnf7e"]
[gd_scene load_steps=5 format=3 uid="uid://cvoicwo2xnf7e"]
[ext_resource type="Script" uid="uid://b3q5khoqnnicx" path="res://segment.gd" id="1_o43lr"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_sa5vt"]
[ext_resource type="PackedScene" uid="uid://mtfsdd4cdf3a" path="res://utils/enemy_hurtbox.tscn" id="3_sa5vt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fgt1l"]
@ -18,3 +19,12 @@ texture = ExtResource("2_sa5vt")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(2, 1)
shape = SubResource("RectangleShape2D_fgt1l")
[node name="EnemyHurtbox" parent="." instance=ExtResource("3_sa5vt")]
hit_invulnerability = 0.0
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
scale = Vector2(2, 1)
shape = SubResource("RectangleShape2D_fgt1l")
[connection signal="damage_taken" from="EnemyHurtbox" to="." method="_on_hurtbox_damaged"]

22
traps/bear_trap.gd Normal file
View file

@ -0,0 +1,22 @@
extends Node2D
@export var player_damage : int;
@export var enemy_damage : int;
func damage_target(target: CollisionObject2D):
if(target.get_collision_layer_value(3)):
target.hurt(player_damage, Vector2.ZERO)
else:
target.hurt(enemy_damage, Vector2.ZERO)
func _on_area_2d_area_entered(area: Area2D) -> void:
damage_target(area)
queue_free()
func _on_area_2d_body_entered(body: Node2D) -> void:
damage_target(body)
queue_free()

1
traps/bear_trap.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://dttgoqksqnsm0

32
traps/bear_trap.tscn Normal file
View file

@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=3 uid="uid://h3caql0b6vft"]
[ext_resource type="Script" uid="uid://dttgoqksqnsm0" path="res://traps/bear_trap.gd" id="1_u48ys"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_mnxjq"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_mnxjq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_yh007"]
radius = 30.0
[node name="BearTrap" type="Node2D"]
script = ExtResource("1_u48ys")
player_damage = 2
enemy_damage = 50
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 6
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(0, -15)
scale = Vector2(1, 0.5)
shape = SubResource("CircleShape2D_yh007")
[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(1, 0, 0, 1)
scale = Vector2(0.75, 0.1)
texture = ExtResource("2_mnxjq")
[node name="EarthAligner" parent="." instance=ExtResource("3_mnxjq")]
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]

View file

@ -9,6 +9,7 @@ size = Vector2(56, 6)
[node name="Platform" type="StaticBody2D"]
scale = Vector2(2.778, 3.1)
collision_layer = 9
script = ExtResource("1_c1gtx")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View file

@ -1,7 +1,8 @@
extends Node
class_name BuildingGenerator extends Node
@onready var grid : Grid = %Earth.get_grid()
@export var initial_buildings : int;
@export var initial_spawn_protection = true
func random_oppostite_collumn() -> int:
var playerpos = %Player.position
@ -19,7 +20,7 @@ func random_collumn() -> int:
func _ready():
for i in range(initial_buildings):
var collumn = random_collumn()
if 43 <= collumn and collumn <= 49:
if initial_spawn_protection and 43 <= collumn and collumn <= 49:
continue
var building = randomize_building()
grid.add_building_to_collumn(building, collumn)

View file

@ -1,16 +1,23 @@
[gd_scene load_steps=6 format=3 uid="uid://jjoyj1ldafkf"]
[gd_scene load_steps=11 format=3 uid="uid://jjoyj1ldafkf"]
[ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="1_wxnww"]
[ext_resource type="Script" uid="uid://b5fhsy1xlreco" path="res://world/draw_circle.gd" id="2_2bhor"]
[ext_resource type="Script" uid="uid://m3vyyfk8gnma" path="res://world/grid.gd" id="3_2bhor"]
[ext_resource type="PackedScene" uid="uid://djawvtdwp423v" path="res://buildings/building.tscn" id="3_nihcy"]
[ext_resource type="PackedScene" uid="uid://cmofmd0vf3hx3" path="res://buildings/haunted_house.tscn" id="4_ml5no"]
[ext_resource type="PackedScene" uid="uid://djawvtdwp423v" path="res://buildings/room_temple.tscn" id="3_nihcy"]
[ext_resource type="PackedScene" uid="uid://cmofmd0vf3hx3" path="res://buildings/room_haunted_house.tscn" id="4_ml5no"]
[ext_resource type="PackedScene" uid="uid://dliwqqmrxldjh" path="res://buildings/room_bear_trap.tscn" id="4_r4pw8"]
[ext_resource type="PackedScene" uid="uid://6y637jp2tbma" path="res://buildings/room_pedastal.tscn" id="6_640fc"]
[ext_resource type="PackedScene" uid="uid://dt827qxyycg8n" path="res://buildings/room_pedastal_mean.tscn" id="7_abvrx"]
[ext_resource type="PackedScene" uid="uid://c7ddsyd8kcjji" path="res://buildings/room_wide_item_above.tscn" id="9_ej0af"]
[sub_resource type="CircleShape2D" id="CircleShape2D_5i67w"]
radius = 3000.0
[node name="Earth" type="Node2D"]
script = ExtResource("1_wxnww")
[node name="Ground" type="StaticBody2D" parent="."]
collision_layer = 9
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
shape = SubResource("CircleShape2D_5i67w")
@ -25,5 +32,5 @@ script = ExtResource("3_2bhor")
ground_radius = 3000.0
cell_height = 300.0
num_collumns = 60
packed_buildings = Array[PackedScene]([ExtResource("3_nihcy"), ExtResource("4_ml5no")])
packed_buildings = Array[PackedScene]([ExtResource("4_r4pw8"), ExtResource("4_ml5no"), ExtResource("6_640fc"), ExtResource("7_abvrx"), ExtResource("3_nihcy"), ExtResource("9_ej0af")])
metadata/_custom_type_script = "uid://m3vyyfk8gnma"