Fixed unique items not spawning outside of main menu

This commit is contained in:
RealMelwei 2025-09-20 02:20:43 +02:00
parent 102fd4f34a
commit bffe842d49
9 changed files with 81 additions and 10 deletions

View file

@ -2,10 +2,7 @@ class_name ItemSpawn extends Node2D
@export var common_items : Array[PackedScene]
@export var rare_items : Array[PackedScene]
static var unique_items : Array[PackedScene] = [
load("res://items/permanent_items/backslash.tscn"),
load("res://items/permanent_items/high_jump.tscn")
]
static var unique_items : Array[PackedScene] = []
@export var rarity_bonus = 0
@export var guarantee_rare : bool = false
@ -38,4 +35,10 @@ func _ready():
var object = packed_scene.instantiate()
add_child.call_deferred(object)
object.reparent.call_deferred(get_parent())
static func refill_unique_item_pool():
unique_items = [
load("res://items/permanent_items/backslash.tscn"),
load("res://items/permanent_items/high_jump.tscn"),
load("res://items/permanent_items/upslash.tscn")
]

View file

@ -0,0 +1,5 @@
extends Item
func collect() -> bool:
player.can_upslash = true
return true

View file

@ -0,0 +1 @@
uid://cyql6o6m4xrv3

View file

@ -0,0 +1,41 @@
[gd_scene load_steps=8 format=3 uid="uid://bwtdls58ajair"]
[ext_resource type="Script" uid="uid://cyql6o6m4xrv3" path="res://items/permanent_items/upslash.gd" id="1_vv4qh"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_ayb0v"]
[ext_resource type="Texture2D" uid="uid://d4mrbgfl7jpqq" path="res://items/ItemShine.png" id="4_35mg8"]
[ext_resource type="Texture2D" uid="uid://c7mrm8uel7r36" path="res://items/permanent_items/backslash.png" id="5_f1n28"]
[ext_resource type="Texture2D" uid="uid://dxcfkdhl4g24c" path="res://items/active_items/updash/updash.png" id="6_4gfq4"]
[ext_resource type="AudioStream" uid="uid://pdd0sy3p4y0d" path="res://sounds/750240__universfield__coin-drop.mp3" id="6_5tj4p"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hvhjo"]
[node name="Upslash" type="Area2D"]
script = ExtResource("1_vv4qh")
[node name="EarthAligner" parent="." instance=ExtResource("3_ayb0v")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
scale = Vector2(7, 7)
shape = SubResource("CircleShape2D_hvhjo")
[node name="Sprite2D2" type="Sprite2D" parent="."]
modulate = Color(0.725757, 0.519822, 5.77569e-07, 1)
scale = Vector2(2.5, 2.5)
texture = ExtResource("4_35mg8")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -13)
rotation = 0.7853982
scale = Vector2(1.2, 1.2)
texture = ExtResource("5_f1n28")
[node name="Sprite2D3" type="Sprite2D" parent="."]
z_index = -1
position = Vector2(2, -18)
scale = Vector2(1.4, 1.4)
texture = ExtResource("6_4gfq4")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("6_5tj4p")
volume_db = 2.0

View file

@ -48,6 +48,8 @@ var damage_knockup = 500
# Attack Handling
var atk_cooldown = 0.5
var atk_timer = 0
var can_upslash = true
signal attack
# Active Item
@ -86,7 +88,10 @@ func manage_attack(delta : float):
atk_timer = max(0, atk_timer-delta)
if handle_input:
if(Input.is_action_just_pressed("attack") and atk_timer <= 0):
attack.emit()
if Input.is_action_pressed("up") and can_upslash:
attack.emit("up")
else:
attack.emit("horizontal")
$AnimatedSprite2D.play("attack")
$SwordSwingAudio.play()
atk_timer = atk_cooldown

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://cmaovvr15b3qk"]
[gd_scene load_steps=21 format=3 uid="uid://cmaovvr15b3qk"]
[ext_resource type="Script" uid="uid://ddidj1uau28ck" path="res://player/player.gd" id="1_4flbx"]
[ext_resource type="Texture2D" uid="uid://c4xg25s8loxp0" path="res://player/Player_Walk/Walk 1.png" id="2_hg6s5"]
@ -112,4 +112,5 @@ pitch_scale = 1.62
[node name="SwordSwingAudio" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("17_tqiix")
volume_db = -12.0
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_attack_end"]

View file

@ -10,9 +10,16 @@ func _ready() -> void:
anim_sprite = $AnimatedSprite2D
get_parent().attack.connect(swing)
func swing() -> void:
func swing(dir_str) -> void:
facing = - get_parent().facing * facing_mult
scale.x = abs(scale.x) * facing
if dir_str == "up":
scale.x = abs(scale.x)
scale.y = abs(scale.y) * facing
rotation = PI/2
else:
scale.x = abs(scale.x) * facing
scale.y = abs(scale.y)
rotation = 0
anim_sprite.visible = true
await get_tree().create_timer(0.01).timeout
slash_timer = slash_duration
@ -23,6 +30,6 @@ func _physics_process(delta: float) -> void:
if(slash_timer == 0):
anim_sprite.visible = false
for area in get_overlapping_areas():
area.hurt(damage, -get_parent().earth_aligner.global_from_local(Vector2(-facing, 0)))
area.hurt(damage, -get_parent().earth_aligner.global_from_local(Vector2(-facing, 0)).rotated(facing*rotation))

View file

@ -67,6 +67,11 @@ drop_item={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":121,"location":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[layer_names]

View file

@ -1,4 +1,7 @@
extends Node2D
func _ready() -> void:
ItemSpawn.refill_unique_item_pool()
func get_grid() -> Grid:
return $Grid