The_Dark_Side_of_Earth/buildings/building_mesh.gd

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GDScript3
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extends Sprite2D
@export var grid_offset : Vector2i = Vector2i.ZERO
func _ready() -> void:
var location = Vector2i(get_parent().location) + grid_offset
var dimension = Vector2i(get_parent().dimension)
self_modulate = 2 * Color8(location.x, location.y, dimension.x, dimension.y)