The_Dark_Side_of_Earth/buildings/haunted_house.tscn
2025-09-16 19:12:40 +02:00

29 lines
1.2 KiB
Text

[gd_scene load_steps=7 format=3 uid="uid://cmofmd0vf3hx3"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_q3nfb"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_uv7v8"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="3_e6j05"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_bl5jt"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="5_23fi7"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_qnfc1"]
resource_local_to_scene = true
shader = ExtResource("2_uv7v8")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building" type="Node2D"]
script = ExtResource("1_q3nfb")
dimension = Vector2i(1, 2)
[node name="Sprite2D" type="Sprite2D" parent="."]
self_modulate = Color(0.176471, 0, 0.00392157, 0.00392157)
material = SubResource("ShaderMaterial_qnfc1")
scale = Vector2(25, 25)
texture = ExtResource("3_e6j05")
script = ExtResource("4_bl5jt")
[node name="EnemyList" type="Node2D" parent="."]
[node name="Ghost" parent="EnemyList" instance=ExtResource("5_23fi7")]