The_Dark_Side_of_Earth/death_screen/death_screen.gd

18 lines
335 B
GDScript

extends Control
func _on_button_quit_pressed() -> void:
get_tree().quit()
func _on_button_main_menu_pressed() -> void:
print("TODO")
pass # TODO
func _on_player_player_died() -> void:
visible = true
Engine.time_scale = 0.2
func _on_button_retry_pressed() -> void:
get_tree().reload_current_scene()
Engine.time_scale = 1.