The_Dark_Side_of_Earth/buildings/building.tscn

34 lines
1.5 KiB
Text

[gd_scene load_steps=8 format=3 uid="uid://djawvtdwp423v"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_5j34s"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_xx8ra"]
[ext_resource type="Texture2D" uid="uid://dfy0gccqgggp2" path="res://buildings/Building 2x1 fixed.png" id="3_xr4t5"]
[ext_resource type="Script" uid="uid://dj7d4d2xs3nci" path="res://buildings/building_mesh.gd" id="4_xr4t5"]
[ext_resource type="Texture2D" uid="uid://3weywjfsapax" path="res://buildings/Building 2x1 downside.png" id="5_pfkkr"]
[ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="5_xr4t5"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"]
shader = ExtResource("2_xx8ra")
shader_parameter/ground_height = 3000.0
shader_parameter/cell_height = 300.0
shader_parameter/num_cells = 60
[node name="Building" type="Node2D"]
script = ExtResource("1_5j34s")
[node name="Sprite2D" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pfkkr")
scale = Vector2(25, 25)
texture = ExtResource("3_xr4t5")
script = ExtResource("4_xr4t5")
[node name="Sprite2D2" type="Sprite2D" parent="."]
material = SubResource("ShaderMaterial_pfkkr")
scale = Vector2(25, 25)
texture = ExtResource("5_pfkkr")
script = ExtResource("4_xr4t5")
grid_offset = Vector2i(0, -1)
[node name="EnemyList" type="Node2D" parent="."]
[node name="MorningStar" parent="EnemyList" instance=ExtResource("5_xr4t5")]