13 lines
400 B
GDScript
13 lines
400 B
GDScript
extends Node2D
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@export var grass : PackedScene
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func _ready() -> void:
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ItemSpawn.item_pool = ResourceLoader.load("res://items/generic/item_pool.tres","",ResourceLoader.CACHE_MODE_IGNORE)
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for column in range($Grid.num_collumns):
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var grass_placed : Building = grass.instantiate()
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grass_placed.location = Vector2(column, 0)
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$Grid.add_child(grass_placed)
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func get_grid() -> Grid:
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return $Grid
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