11 lines
291 B
GDScript
11 lines
291 B
GDScript
extends Area2D
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var damage = 20
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var direction = Vector2(1,0)
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@export var speed = 2000
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@onready var dmg_id = Global.next_dmg_id
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func _process(delta: float) -> void:
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self.position += delta * speed * direction
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for area in get_overlapping_areas():
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area.hurt(damage, -3 * direction, dmg_id)
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