The_Dark_Side_of_Earth/enemies/boss/boss_spawner.gd

11 lines
259 B
GDScript

extends Node
@export var boss : PackedScene
func _on_water_water_reached_max_height() -> void:
var node = boss.instantiate()
add_sibling(node)
node.position = %Player.position + %Player.earth_aligner.local_from_global(Vector2.UP) * 1000;
queue_free()