The_Dark_Side_of_Earth/items/active_item.gd

19 lines
275 B
GDScript

class_name ActiveItem extends Item
@export var sprite : Texture2D
func collect() -> bool:
if (player.active_item == null):
player.active_item = self
actually_collect()
return true
return false
func actually_collect():
pass
func activate():
assert(false)