41 lines
1.1 KiB
GDScript
41 lines
1.1 KiB
GDScript
class_name EnemyHurtbox extends Area2D
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@export var max_hp : int
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@onready var hp = max_hp
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@export var flash_duration = 0.2
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@export var canvasItem : CanvasItem
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@export var flashColor : Color = Color(1.5, 1.5, 1.5)
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@export var id_block_time = 0.12
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var flash_time = 0
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var blocked_damage_ids : Array[int] = []
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signal damage_taken(damage, dir, id)
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signal died
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func _process(delta: float) -> void:
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flash_time = max(flash_time-delta, 0)
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if(flash_time <= 0 and canvasItem != null):
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canvasItem.modulate = Color(1,1,1)
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func hurt(damage : int, dir : Vector2 = Vector2.ZERO, id : int = -1):
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if not id in blocked_damage_ids:
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block_id(id)
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if canvasItem != null: canvasItem.modulate = flashColor
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flash_time = flash_duration
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hp = max(hp-damage, 0)
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damage_taken.emit(damage, dir, id)
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if(hp <= 0):
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die()
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func block_id(id : int):
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blocked_damage_ids.append(id)
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await get_tree().create_timer(id_block_time).timeout
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var id_pos = blocked_damage_ids.find(id)
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if not id_pos == -1: blocked_damage_ids.remove_at(id_pos)
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func die():
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died.emit()
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func destroy():
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hurt(9999)
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