The_Dark_Side_of_Earth/enemies/leech/segment.gd

13 lines
421 B
GDScript

extends Area2D
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
var damage = 1
#signal segment_damaged
func _process(_delta: float) -> void:
if (player != null and overlaps_body(player)):
player.hurt(damage, self.global_position-player.global_position)
func _on_hurtbox_damaged(dmg : int, dir : Vector2, id):
#segment_damaged.emit(dmg, dir)
get_parent().get_parent().hurt(dmg, dir, id)