The_Dark_Side_of_Earth/items/bow.gd

16 lines
444 B
GDScript

extends ActiveItem
@export var cooldown = 1
@export var arrow_scene : PackedScene
func collect():
player.set_cooldown(cooldown)
return super.collect()
func activate():
player.activate_cooldown()
var arrow : Area2D = arrow_scene.instantiate()
get_tree().get_root().add_child(arrow)
arrow.position = player.position
arrow.rotation = player.rotation
arrow.direction = player.earth_aligner.global_from_local(Vector2(player.facing, 0))