22 lines
484 B
Text
22 lines
484 B
Text
shader_type canvas_item;
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uniform float percentage;
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void vertex() {
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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vec2 coord = UV - .5;
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float angle = atan(coord.x, coord.y);
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float draw = float(angle + PI > percentage * TAU);
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COLOR *= 1. - draw;
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//COLOR = vec4(angle);
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}
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//void light() {
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// // Called for every pixel for every light affecting the CanvasItem.
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// // Uncomment to replace the default light processing function with this one.
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//}
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