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3 commits
f6d2c22e84
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7186482a3f
| Author | SHA1 | Date | |
|---|---|---|---|
| 7186482a3f | |||
| 7451279024 | |||
| e2ccf87792 |
9 changed files with 33 additions and 17 deletions
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@ -10,12 +10,12 @@ class_name ActiveItem extends Item
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if active_item_uses != null:
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while active_item_uses.get_children().size() > uses:
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active_item_uses.remove_child(active_item_uses.get_child(0))
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while active_item_uses.get_children().size() < uses:
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if uses_left_icon != null:
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if uses_left_icon != null:
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while active_item_uses.get_children().size() < uses:
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active_item_uses.add_child(uses_left_icon.instantiate())
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func collect() -> bool:
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if (player.active_item == null):
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if (player.active_item == null or (player.active_item.item_name == item_name and player.active_item.uses < uses)):
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player.active_item = self
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uses = uses
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actually_collect()
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@ -36,7 +36,8 @@ func trigger_activation():
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func activate():
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assert(false)
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func remove():
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func remove(reset_player_active = true):
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uses = 0
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player.active_item = null
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if reset_player_active:
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player.active_item = null
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self.queue_free()
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@ -31,7 +31,6 @@ scale = Vector2(2.17, 3.5)
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shape = SubResource("CircleShape2D_gllxn")
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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modulate = Color(0.583047, 0.321422, 0.988413, 1)
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position = Vector2(8, 2)
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("5_o1smo")
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@ -21,10 +21,11 @@ func activate():
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dash_dir = player.earth_aligner.global_from_local(Vector2.RIGHT * player.facing * 1600)
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player.inv_time = max(player.inv_time, dash_time)
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func remove():
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func remove(reset_player_active = true):
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if(dash_timer != null):
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player.active_item = null
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if reset_player_active:
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player.active_item = null
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await dash_timer.timeout
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super()
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super(false)
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else:
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super()
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@ -32,7 +32,6 @@ scale = Vector2(1, 4)
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shape = SubResource("CircleShape2D_ktd5x")
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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modulate = Color(0.725757, 0.519822, 5.77569e-07, 1)
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position = Vector2(-2, 14)
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scale = Vector2(1.2, 1.2)
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texture = ExtResource("3_vqrqe")
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@ -1,5 +1,6 @@
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extends ActiveItem
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var cooldown = 10
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var timer : SceneTreeTimer
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func actually_collect():
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player.set_cooldown(cooldown)
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@ -8,5 +9,13 @@ func activate():
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$UpdashSound.play()
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player.activate_cooldown()
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player.reset_to_velocity = Vector2(0,1)
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await get_tree().create_timer(0.1).timeout
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timer = get_tree().create_timer(0.1)
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await timer.timeout
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player.reset_to_velocity = Vector2(0, -2400)
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func remove(reset_player_active = true):
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if reset_player_active:
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player.active_item = null
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if timer != null and timer.time_left > 0:
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await timer.timeout
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super(false)
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@ -27,7 +27,6 @@ scale = Vector2(1.1, 4.4)
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shape = SubResource("CircleShape2D_ghbl6")
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[node name="Sprite2D2" type="Sprite2D" parent="."]
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modulate = Color(0.583047, 0.321422, 0.988413, 1)
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position = Vector2(0, 15)
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scale = Vector2(1.4, 1.4)
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texture = ExtResource("3_ssiqx")
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@ -13,6 +13,6 @@
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[resource]
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script = ExtResource("6_rli0f")
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common = Array[PackedScene]([ExtResource("1_2l6sh")])
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rare = Array[PackedScene]([ExtResource("3_g002j"), ExtResource("2_rli0f"), ExtResource("4_vpswe"), ExtResource("5_jwi73")])
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unique = Array[PackedScene]([ExtResource("6_73uum"), ExtResource("7_k6eth"), ExtResource("8_8cxou"), ExtResource("9_esvgx")])
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common = Array[PackedScene]([ExtResource("1_2l6sh"), ExtResource("1_2l6sh"), ExtResource("9_esvgx"), ExtResource("5_jwi73"), ExtResource("4_vpswe")])
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rare = Array[PackedScene]([ExtResource("3_g002j"), ExtResource("2_rli0f")])
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unique = Array[PackedScene]([ExtResource("6_73uum"), ExtResource("7_k6eth"), ExtResource("8_8cxou")])
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10
main.tscn
10
main.tscn
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=3 uid="uid://cxo6bq26huau7"]
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[gd_scene load_steps=18 format=3 uid="uid://cxo6bq26huau7"]
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[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
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[ext_resource type="Texture2D" uid="uid://d3fpq76anm4t7" path="res://world/Background Prototype/Background prototype.png" id="3_kek77"]
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@ -15,6 +15,8 @@
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[ext_resource type="PackedScene" uid="uid://cqn67nwyrtq3k" path="res://ui/journal/journal.tscn" id="10_w48qg"]
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[ext_resource type="PackedScene" uid="uid://cpe4s6vsn0ujd" path="res://enemies/boss/boss.tscn" id="11_efxa6"]
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[ext_resource type="Script" uid="uid://gul4u5tw1vxk" path="res://bg_image.gd" id="13_vivmo"]
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[ext_resource type="PackedScene" uid="uid://bbpf28ohayd8n" path="res://items/permanent_items/backslash/backslash.tscn" id="16_2cqfq"]
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[ext_resource type="PackedScene" uid="uid://bwtdls58ajair" path="res://items/permanent_items/upslash/upslash.tscn" id="16_yaehf"]
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[node name="main" type="Node2D"]
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@ -103,6 +105,12 @@ colors = Array[Color]([Color(0, 0.6441987, 0.6693053, 1), Color(0.90588236, 0.15
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script = ExtResource("10_efxa6")
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boss = ExtResource("11_efxa6")
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[node name="Upslash" parent="." instance=ExtResource("16_yaehf")]
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position = Vector2(827, -2974)
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[node name="Backslash" parent="." instance=ExtResource("16_2cqfq")]
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position = Vector2(1021, -2924)
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[connection signal="active_item_changed" from="Player" to="UIOverlay/ItemUI" method="_on_player_active_item_changed"]
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[connection signal="health_changed" from="Player" to="UIOverlay/Healthbar" method="_on_player_health_changed"]
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[connection signal="max_hp_changed" from="Player" to="UIOverlay/Healthbar" method="_on_player_max_hp_changed"]
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@ -19,7 +19,7 @@ func swing(dir_str) -> void:
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if dir_str == "up":
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scale.x = abs(scale.x)
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scale.y = abs(scale.y) * facing
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rotation = PI/2
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rotation = PI/2 * facing_mult
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else:
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scale.x = abs(scale.x) * facing
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scale.y = abs(scale.y)
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