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5 commits
e3d6d956fc
...
5d92732c6f
| Author | SHA1 | Date | |
|---|---|---|---|
| 5d92732c6f | |||
| 3ab73d7a37 | |||
| a8f92305ec | |||
| e73b3f01ff | |||
| 83e6f059b5 |
9 changed files with 97 additions and 26 deletions
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@ -69,7 +69,7 @@ scale = Vector2(2.688, 3)
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position = Vector2(300, -200)
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[node name="Leech" parent="EnemyList" instance=ExtResource("10_ibnxs")]
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position = Vector2(84, -320)
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position = Vector2(240, -340)
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[node name="DebugSprite" type="Sprite2D" parent="."]
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visible = false
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@ -66,7 +66,7 @@ position = Vector2(465, -301)
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position = Vector2(301, -49)
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[node name="Leech" parent="EnemyList" instance=ExtResource("10_7e5ul")]
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position = Vector2(176, -320)
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position = Vector2(176, -340)
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[node name="DebugSprite" type="Sprite2D" parent="."]
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visible = false
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@ -13,8 +13,6 @@ var iframes = 0.2
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var iframe_time = 0
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var dead = false
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var check_grounded_delay = 8
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func _ready() -> void:
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for segment in segments:
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segment.segment_damaged.connect(hurt)
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@ -56,10 +54,8 @@ func _physics_process(delta: float) -> void:
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get_tree().get_root().print_tree_pretty()
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segments[i].position = segment_pos_data.position
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segments[i].rotation = segment_pos_data.rotation
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if check_grounded_delay > 0:
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check_grounded_delay -= delta
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elif not $RayCast2D2.has_overlapping_bodies():
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queue_free()
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if not $RayCast2D2.has_overlapping_bodies():
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position += 200 * delta * $EarthAligner.global_from_local(Vector2.DOWN)
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func calculate_segment_location_and_rotation (i) -> Dictionary:
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var aerial_end_location = Vector2.from_angle(-angle) * broadth
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@ -6,7 +6,7 @@
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[ext_resource type="AudioStream" uid="uid://co07360hqn6fk" path="res://sounds/686321__cjspellsfish__punch-land-soft.wav" id="4_b1m5t"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"]
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size = Vector2(2, 24)
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size = Vector2(2, 12)
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[node name="Leech" type="Node2D"]
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scale = Vector2(1, 1.2)
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@ -50,7 +50,7 @@ collision_layer = 0
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D2"]
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position = Vector2(0, 14.8)
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position = Vector2(0, 8.8)
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shape = SubResource("RectangleShape2D_cq6dk")
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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@ -87,6 +87,7 @@ func manage_attack(delta : float):
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if handle_input:
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if(Input.is_action_just_pressed("attack") and atk_timer <= 0):
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attack.emit()
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$AnimatedSprite2D.play("attack")
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atk_timer = atk_cooldown
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func manage_active(_delta : float):
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@ -110,12 +111,17 @@ func manage_animation() -> void:
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if(walk_dir != 0):
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facing = walk_dir
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anim_sprite.scale.x = - abs(anim_sprite.scale.x) * facing
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if(is_on_floor()):
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if(is_on_floor() and not $AnimatedSprite2D.is_playing()):
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anim_sprite.play("walk")
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else:
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anim_sprite.stop() # Later: Jump Animation?
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else :
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anim_sprite.stop()
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if anim_sprite.animation == "walk":
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anim_sprite.stop()
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else:
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if anim_sprite.animation == "walk":
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anim_sprite.stop()
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if not $AnimatedSprite2D.is_playing():
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$AnimatedSprite2D.play("idle")
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func manage_velocity(delta: float) -> void:
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up_direction = (position - earth_center).normalized();
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@ -155,7 +161,6 @@ func hurt(dmg: int, dir: Vector2 = Vector2.ZERO):
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current_hp -= dmg
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if(current_hp <= 0):
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die()
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inv_time = hit_invulnerability
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reset_to_velocity = Vector2(-sign(earth_aligner.local_from_global(dir).x)*knockback_strength, -damage_knockup)
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return true
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@ -1,12 +1,16 @@
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[gd_scene load_steps=15 format=3 uid="uid://cmaovvr15b3qk"]
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[gd_scene load_steps=19 format=3 uid="uid://cmaovvr15b3qk"]
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[ext_resource type="Script" uid="uid://ddidj1uau28ck" path="res://player/player.gd" id="1_4flbx"]
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[ext_resource type="Texture2D" uid="uid://c4xg25s8loxp0" path="res://player/Player_Walk/Walk 1.png" id="2_hg6s5"]
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[ext_resource type="Texture2D" uid="uid://chxob4jg7qhqu" path="res://player/Player_Walk/Walk 2.png" id="3_8t03j"]
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[ext_resource type="Texture2D" uid="uid://7asmyuhicfoj" path="res://player/attack_animation/Attack Animation 0.png" id="3_32hag"]
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[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_i3pqv"]
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[ext_resource type="Texture2D" uid="uid://vwbnqmbol6hh" path="res://player/Player_Walk/Walk 3.png" id="4_2ieo8"]
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[ext_resource type="Texture2D" uid="uid://c4klsmctmol5b" path="res://player/attack_animation/Attack Animation 1.png" id="4_tqiix"]
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[ext_resource type="PackedScene" uid="uid://d3e3kuyeh6mr1" path="res://player/sword.tscn" id="4_yw30f"]
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[ext_resource type="Texture2D" uid="uid://c8xmypqf63l8f" path="res://player/attack_animation/Attack Animation 2.png" id="5_e7oew"]
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[ext_resource type="Texture2D" uid="uid://dawbam413fob" path="res://player/Player_Walk/Walk 4.png" id="5_ebec5"]
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[ext_resource type="Texture2D" uid="uid://em1kmgnaikc1" path="res://player/attack_animation/Attack Animation 3.png" id="6_c35mf"]
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[ext_resource type="Texture2D" uid="uid://y32k1koww7oy" path="res://player/Player_Walk/Walk 5.png" id="6_yllr7"]
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[ext_resource type="Texture2D" uid="uid://bo7h3yc40kon3" path="res://player/Player_Walk/Walk 6.png" id="7_kb6p2"]
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[ext_resource type="PackedScene" uid="uid://beotdg4etmevc" path="res://player/double_jump/double_jump_animation.tscn" id="10_8t03j"]
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@ -19,6 +23,31 @@
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_32hag")
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}, {
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"duration": 1.0,
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"texture": ExtResource("4_tqiix")
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}, {
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"duration": 1.0,
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"texture": ExtResource("5_e7oew")
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}, {
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"duration": 1.0,
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"texture": ExtResource("6_c35mf")
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}],
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"loop": false,
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"name": &"attack",
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"speed": 10.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_hg6s5")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_hg6s5")
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}, {
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"duration": 1.0,
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@ -36,7 +65,7 @@ animations = [{
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"duration": 1.0,
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"texture": ExtResource("7_kb6p2")
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}],
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"loop": true,
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"loop": false,
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"name": &"walk",
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"speed": 10.0
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}]
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@ -56,13 +85,12 @@ shape = SubResource("CapsuleShape2D_onrkg")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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scale = Vector2(0.37, 0.37)
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sprite_frames = SubResource("SpriteFrames_dw050")
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animation = &"walk"
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frame_progress = 0.433977
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animation = &"idle"
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[node name="EarthAligner" parent="." instance=ExtResource("3_i3pqv")]
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[node name="Sword" parent="." instance=ExtResource("4_yw30f")]
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position = Vector2(0, -2)
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scale = Vector2(1, 1)
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[node name="ActiveItemCooldown" type="Timer" parent="."]
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one_shot = true
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BIN
player/sword.png
Normal file
BIN
player/sword.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.1 KiB |
40
player/sword.png.import
Normal file
40
player/sword.png.import
Normal file
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b8aih0qr3hssc"
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path="res://.godot/imported/sword.png-af572fc4a334164c3dd0648ee3ef204d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://player/sword.png"
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dest_files=["res://.godot/imported/sword.png-af572fc4a334164c3dd0648ee3ef204d.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,9 +1,11 @@
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[gd_scene load_steps=5 format=3 uid="uid://d3e3kuyeh6mr1"]
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[ext_resource type="Script" uid="uid://cpyc4qqgpyx38" path="res://player/sword.gd" id="1_hv1tj"]
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[ext_resource type="Texture2D" uid="uid://c4xg25s8loxp0" path="res://player/Player_Walk/Walk 1.png" id="2_hv1tj"]
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[ext_resource type="Texture2D" uid="uid://b8aih0qr3hssc" path="res://player/sword.png" id="2_hv1tj"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e4ynd"]
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radius = 18.048504
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height = 36.097008
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[sub_resource type="SpriteFrames" id="SpriteFrames_fahsa"]
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animations = [{
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@ -22,14 +24,14 @@ collision_mask = 18
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script = ExtResource("1_hv1tj")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-13, 5)
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position = Vector2(-18.97778, 0.61333394)
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rotation = 1.5708
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scale = Vector2(-0.417, -0.985)
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scale = Vector2(-0.635, -1.5)
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shape = SubResource("CapsuleShape2D_e4ynd")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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visible = false
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position = Vector2(-13, 5)
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rotation = 1.5708
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scale = Vector2(-0.185, -0.278)
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modulate = Color(1, 1, 1, 0.6862745)
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position = Vector2(-25.644447, 0.61333346)
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scale = Vector2(-0.385, 0.231)
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sprite_frames = SubResource("SpriteFrames_fahsa")
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