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5 commits

41 changed files with 460 additions and 26 deletions

View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Building 1x2 fixed.png-e90afc0d25a8919ada5700
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@ -25,6 +27,10 @@ mipmaps/generate=false
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View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Building 2x1 downside.png-4b432eb4152bab7dd59
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compress/uastc_level=0
compress/rdo_quality_loss=0.0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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process/channel_remap/green=1
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process/channel_remap/alpha=3
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View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Building 2x1 fixed.png-b02748fa52aebae62f987c
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compress/lossy_quality=0.7
compress/uastc_level=0
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@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
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process/channel_remap/red=0
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process/channel_remap/alpha=3
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View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Ghost 0.png-54508e305bb055698e5019e1d53e16ab.
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@ -25,6 +27,10 @@ mipmaps/generate=false
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View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Ghost 1.png-43131954ed622829dc5453ddf6a96b4c.
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@ -25,6 +27,10 @@ mipmaps/generate=false
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View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Ghost 2.png-67077adaa01a71a5c0b85fac254bdf8e.
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@ -25,6 +27,10 @@ mipmaps/generate=false
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View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Ghost 3.png-18da238556f83c92715d2db31a14d159.
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Ghost 4.png-45ba6df3ef207a5eff72f5f0036139d6.
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Ghost 5.png-08f0125e59cfd0173a5d36d75efeae60.
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Heart Grey.png-6b86b8edc4802c3a483d9a14eb7ce1
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Heart.png-33902e9ff8206d83f93ea6d088b4a1bc.ct
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Heart_cut Grey.png-b4b9be15b5a8a36395d31eba43
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Heart_cut.png-f11ef12fc6c55a0077b5ba659ce17ad
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Walk 1.png-47c623e9d3540b4a00d2bddf52ae0b2a.c
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Walk 2.png-5dea4fdec55fa43e26680e08090fd654.c
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Walk 3.png-27890c0cb512383b8ecbd848c73efee1.c
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Walk 4.png-232b1eae2acf3ad82130431014262cde.c
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Walk 5.png-cfb8eb15ace876127c083283fe74cdc0.c
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Walk 6.png-f243f98e182be67eb8681a11d34ee554.c
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Attack Animation 0.png-489acc9ce1151ab08e3e3b
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Attack Animation 1.png-ee24e1daff1b2693d0a213
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Attack Animation 2.png-d547f6c17bbb65420b4918
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Attack Animation 3.png-d741f7f68a27aab201a287
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@ -25,6 +27,10 @@ mipmaps/generate=false
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Double Jump 0.png-e1ba562e6b13c8446a336c30d2d
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Double Jump 1.png-69539f806c4752d0093ea6a956b
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Double Jump 2.png-f1a820e0078cf2a6b005cbe59b4
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Double Jump 3.png-4cfca0f35700bb4d12354620aff
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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Double Jump 4.png-3e8f9f85498209cd3a65d2e632f
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View file

@ -157,6 +157,8 @@ func hurt(dmg: int, dir: Vector2 = Vector2.ZERO):
inv_time = hit_invulnerability
reset_to_velocity = Vector2(-sign(earth_aligner.local_from_global(dir).x)*knockback_strength, -damage_knockup)
return true
return false
func die():
if not dead:

View file

@ -12,7 +12,7 @@ config_version=5
config/name="The Dark Side of Earth"
run/main_scene="uid://cxo6bq26huau7"
config/features=PackedStringArray("4.4", "Forward Plus")
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[display]

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@ -0,0 +1,40 @@
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roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -1,6 +1,9 @@
extends Node2D
signal water_reached_max_height
@onready var player : Player = %Player
@export var animation_height : float = 0
@export var radius_base : float = 0
var radius : float:
set(new_radius):
@ -38,6 +41,32 @@ var tsunami_angle : float:
update_scale(mesh)
mesh.material.set_shader_parameter("tsunami_angle", tsunami_angle)
func check_player_collision():
var pos = player.position
var angle = atan2(pos.y, pos.x)
var water_height = get_height_at(angle)
var player_height = sqrt(pos.x * pos.x + pos.y * pos.y)
if(water_height > player_height - 25):
if player.hurt(1, Vector2.ZERO):
player.reset_to_velocity = Vector2(0, -2000)
func get_height_at(angle):
var TIME : float = Time.get_ticks_usec() / 1000000.;
var wave1 = amplitude/1. * sin(150. * angle + TIME);
var wave2 = amplitude/2. * sin(90. * angle + 1.6 * TIME);
var wave3 = amplitude/3. * sin(55. * angle + 2.3 * TIME);
var wave4 = amplitude/4. * sin(35. * angle + 3.9 * TIME);
var wave = wave1 + wave2 + wave3 + wave4;
var angle_diff : float = angle - tsunami_angle;
angle_diff = fmod(angle_diff + PI + TAU, TAU) - PI;
var sinc : float = (sin(20. * angle_diff) / angle_diff/ 20.);
var tsunami : float = pow(abs(sinc), 1.5) * tsunami_size * sign(sinc);
return radius + wave + tsunami;
@export var animation_angle : float = 0
@export var tsunami_base_angle : float
@ -59,27 +88,32 @@ func update_shader():
tsunami_size = tsunami_size
func _ready() -> void:
print(name)
update_shader()
radius = rise_from
radius_base = rise_from
auto_rise = false
radius = 2950;
create_tsunami(4.712, 1);
await get_tree().create_timer(10).timeout
create_tsunami(4.712, 1);
#radius_base = 2950;
#create_tsunami(4.712, 1);
await get_tree().create_timer(3).timeout
#create_tsunami(4.712, 1);
rise_water()
func _process(_delta: float) -> void:
check_player_collision()
if auto_rise:
var time: float = Time.get_unix_time_from_system()
if time - start_unix_time > rise_time:
auto_rise = false
radius = rise_to
radius_base = rise_to
water_reached_max_height.emit()
else:
radius = lerpf(rise_from, rise_to, (time - start_unix_time) / rise_time)
radius_base = lerpf(rise_from, rise_to, (time - start_unix_time) / rise_time)
if $Tsunami.is_playing():
tsunami_angle = tsunami_base_angle + animation_angle * direction;
radius = radius_base + animation_height
# direction is -1 for left, +1 for right
func create_tsunami(angle : float, dir : int):
@ -90,3 +124,14 @@ func create_tsunami(angle : float, dir : int):
tsunami_base_angle = angle;
$Tsunami.play("tsunami")
func rise_water():
auto_rise = false
$ParticleContainer.scale = Vector2.ONE * radius/3000
var pos = player.position
var angle = atan2(pos.y, pos.x)
$ParticleContainer.rotation = angle + PI/2
await $WaterRise.animation_finished
radius_base = radius_base + animation_height
animation_height = 0

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@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Background Prototype Layer 1.png-47bb54b6d20a
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Background Prototype Layer 2.png-ab86220f0fff
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Background Prototype Layer 3.png-5a49ea16a5dc
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Background Prototype Layer 4.png-ee5791549e67
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

View file

@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/Background prototype.png-3a0b707a19d2bad45954
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false