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2 commits

3 changed files with 34 additions and 5 deletions

21
world/earth.gdshader Normal file
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@ -0,0 +1,21 @@
shader_type canvas_item;
varying vec2 world_position;
uniform vec4 color : source_color;
void vertex() {
world_position = (MODEL_MATRIX * vec4(VERTEX, 0.0, 1.0)).xy;
}
void fragment() {
if(length(world_position) <= 3000.) {
COLOR = color;
} else {
discard;
}
}
//void light() {
// // Called for every pixel for every light affecting the CanvasItem.
// // Uncomment to replace the default light processing function with this one.
//}

1
world/earth.gdshader.uid Normal file
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@ -0,0 +1 @@
uid://ptqflyxta2qd

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@ -1,8 +1,8 @@
[gd_scene load_steps=11 format=3 uid="uid://jjoyj1ldafkf"]
[gd_scene load_steps=13 format=3 uid="uid://jjoyj1ldafkf"]
[ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="1_wxnww"]
[ext_resource type="Script" uid="uid://b5fhsy1xlreco" path="res://world/draw_circle.gd" id="2_2bhor"]
[ext_resource type="Script" uid="uid://m3vyyfk8gnma" path="res://world/grid.gd" id="3_2bhor"]
[ext_resource type="Shader" uid="uid://ptqflyxta2qd" path="res://world/earth.gdshader" id="3_640fc"]
[ext_resource type="PackedScene" uid="uid://djawvtdwp423v" path="res://buildings/room_temple.tscn" id="3_nihcy"]
[ext_resource type="PackedScene" uid="uid://cmofmd0vf3hx3" path="res://buildings/room_haunted_house.tscn" id="4_ml5no"]
[ext_resource type="PackedScene" uid="uid://dliwqqmrxldjh" path="res://buildings/room_bear_trap.tscn" id="4_r4pw8"]
@ -13,6 +13,12 @@
[sub_resource type="CircleShape2D" id="CircleShape2D_5i67w"]
radius = 3000.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_abvrx"]
shader = ExtResource("3_640fc")
shader_parameter/color = Color(0, 0, 0, 1)
[sub_resource type="QuadMesh" id="QuadMesh_ej0af"]
[node name="Earth" type="Node2D"]
script = ExtResource("1_wxnww")
@ -22,9 +28,10 @@ collision_layer = 41
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
shape = SubResource("CircleShape2D_5i67w")
[node name="GroundVisual" type="Node2D" parent="Ground"]
script = ExtResource("2_2bhor")
radius = 3000.0
[node name="MeshInstance2D" type="MeshInstance2D" parent="Ground"]
material = SubResource("ShaderMaterial_abvrx")
scale = Vector2(6000, 6000)
mesh = SubResource("QuadMesh_ej0af")
[node name="Grid" type="Node2D" parent="."]
unique_name_in_owner = true