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No commits in common. "40a80801e72a9d07c0991d7f6bf49dfcd0dac154" and "b4dbd50a8f06ce647a4d1bd0d772ebe54c2fec38" have entirely different histories.

2 changed files with 5 additions and 5 deletions

View file

@ -21,10 +21,6 @@
[node name="Earth" parent="." instance=ExtResource("3_lquwl")] [node name="Earth" parent="." instance=ExtResource("3_lquwl")]
unique_name_in_owner = true unique_name_in_owner = true
[node name="Debug_Camera" type="Camera2D" parent="."]
scale = Vector2(41.02, 41.02)
zoom = Vector2(0.12, 0.12)
[node name="Player" parent="." instance=ExtResource("2_1bvp3")] [node name="Player" parent="." instance=ExtResource("2_1bvp3")]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2(578, -3017) position = Vector2(578, -3017)
@ -34,6 +30,10 @@ scale = Vector2(3, 3)
position = Vector2(0, -50) position = Vector2(0, -50)
ignore_rotation = false ignore_rotation = false
[node name="Debug_Camera" type="Camera2D" parent="."]
scale = Vector2(41.02, 41.02)
zoom = Vector2(0.12, 0.12)
[node name="Building Generator" type="Node" parent="."] [node name="Building Generator" type="Node" parent="."]
script = ExtResource("4_1bvp3") script = ExtResource("4_1bvp3")
initial_buildings = 10 initial_buildings = 10

View file

@ -56,7 +56,7 @@ func place_object_list(obj_list : Node2D, building):
# The building remembers these objects: If it is destroyed, so are they. # The building remembers these objects: If it is destroyed, so are they.
if object is Platform or object is Trap or object is Item: if object is Platform or object is Trap or object is Item:
building.objects.append(object) building.objects.append(object)
if "building" in object: object.building = building if "building" in object: object.building = self
# This scales platforms hoizontally to make sure they still form a floor without gaps. # This scales platforms hoizontally to make sure they still form a floor without gaps.
if(object.has_method("init_at_horizontal_distortion")): if(object.has_method("init_at_horizontal_distortion")):
object.init_at_horizontal_distortion(object.position.length() / Grid.ground_radius) object.init_at_horizontal_distortion(object.position.length() / Grid.ground_radius)