Fixed major oopsie
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5e2ca5be83
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1 changed files with 1 additions and 1 deletions
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@ -25,7 +25,7 @@ func _ready() -> void:
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for enemy in enemies:
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for enemy in enemies:
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var oldpos = enemy.position;
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var oldpos = enemy.position;
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enemy.position = grid.get_world_position(oldpos)
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enemy.position = grid.get_world_position(location, oldpos)
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if enemy is Platform or enemy is Trap or enemy is Item:
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if enemy is Platform or enemy is Trap or enemy is Item:
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objects.append(enemy)
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objects.append(enemy)
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if "building" in enemy: enemy.building = self
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if "building" in enemy: enemy.building = self
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