Fixed platform drop, added heal item

This commit is contained in:
RealMelwei 2025-09-17 12:19:19 +02:00
parent 0c6003a4b3
commit f19bda7886
7 changed files with 55 additions and 3 deletions

6
heal_item.gd Normal file
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@ -0,0 +1,6 @@
extends Item
@export var heal_amount = 1
func collect():
if(player.current_hp < player.max_hp):
player.current_hp += heal_amount

1
heal_item.gd.uid Normal file
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@ -0,0 +1 @@
uid://b43fudwi47qfd

17
heal_item.tscn Normal file
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@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://b00185vygcka1"]
[ext_resource type="Script" uid="uid://b43fudwi47qfd" path="res://heal_item.gd" id="1_3vbv8"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_48lih"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hvhjo"]
[node name="HealItem" type="Area2D"]
script = ExtResource("1_3vbv8")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(7, 7)
shape = SubResource("CircleShape2D_hvhjo")
[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1, 1, 0, 1)
texture = ExtResource("2_48lih")

20
item.gd Normal file
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@ -0,0 +1,20 @@
class_name Item extends Area2D
@onready var player = get_tree().get_root().get_node("main/Player")
func _ready() -> void:
self.connect("body_entered", _on_body_entered)
func _on_body_entered(body: Node2D):
if(body.name == "Player"):
set_deferred("monitoring", false)
set_deferred("monitorable", false)
call_deferred("reparent", player)
collect_animation()
if(self.has_method("collect")):
collect()
func collect_animation():
self.visible = false
func collect():
push_error("Please specify item collection behavior")

1
item.gd.uid Normal file
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@ -0,0 +1 @@
uid://c0uftljafcroy

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@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://cxo6bq26huau7"] [gd_scene load_steps=10 format=3 uid="uid://cxo6bq26huau7"]
[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"] [ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
[ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="2_lquwl"] [ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="2_lquwl"]
@ -7,6 +7,8 @@
[ext_resource type="PackedScene" uid="uid://cjsrtswk4vgf2" path="res://healthbar/healthbar.tscn" id="6_7mycd"] [ext_resource type="PackedScene" uid="uid://cjsrtswk4vgf2" path="res://healthbar/healthbar.tscn" id="6_7mycd"]
[ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"] [ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://platform.tscn" id="7_272bh"] [ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://platform.tscn" id="7_272bh"]
[ext_resource type="PackedScene" uid="uid://b00185vygcka1" path="res://heal_item.tscn" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="9_kek77"]
[node name="main" type="Node2D"] [node name="main" type="Node2D"]
@ -47,6 +49,12 @@ visible = false
position = Vector2(900, -3000) position = Vector2(900, -3000)
scale = Vector2(5, 3.1) scale = Vector2(5, 3.1)
[node name="HealItem" parent="." instance=ExtResource("8_5vw27")]
position = Vector2(0, -3150)
[node name="Ghost" parent="." instance=ExtResource("9_kek77")]
position = Vector2(0, -3000)
[connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"] [connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"]
[connection signal="player_died" from="Player" to="CanvasLayer/DeathScreen" method="_on_player_player_died"] [connection signal="player_died" from="Player" to="CanvasLayer/DeathScreen" method="_on_player_player_died"]
[connection signal="timeout" from="Building Generator/Timer" to="Building Generator" method="_on_timer_timeout"] [connection signal="timeout" from="Building Generator/Timer" to="Building Generator" method="_on_timer_timeout"]

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@ -99,10 +99,9 @@ func manage_velocity(delta: float) -> void:
var dropped = false var dropped = false
if(not is_on_floor()): if(not is_on_floor()):
air_jumps_current -= 1; air_jumps_current -= 1;
print("Not Grounded")
elif (Input.is_action_pressed("drop")): elif (Input.is_action_pressed("drop")):
dropped = true dropped = true
self.position.y += 3 self.position += earth_aligner.global_from_local(Vector2(0,3))
if(not dropped): if(not dropped):
local_velocity.y = -jump_strength local_velocity.y = -jump_strength