Added Boss
Added Giant Leech
This commit is contained in:
parent
714ea48554
commit
ebc9a77acb
28 changed files with 286 additions and 10 deletions
84
boss.gd
Normal file
84
boss.gd
Normal file
|
|
@ -0,0 +1,84 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
@onready var earthaligner = $EarthAligner
|
||||||
|
@onready var player = get_tree().get_root().get_node("main/Player")
|
||||||
|
var moves = ["slam", "wave", "water_rise", "splash"]
|
||||||
|
@onready var next_move = choose_next_move()
|
||||||
|
|
||||||
|
var risen = 0
|
||||||
|
var attack_ready = true
|
||||||
|
var idle_dir : Vector2 = Vector2.ZERO
|
||||||
|
var idle_dir_remaining = 0
|
||||||
|
var idle_move = true
|
||||||
|
var target_pos = Vector2.ZERO
|
||||||
|
var damage = 1
|
||||||
|
signal grounded
|
||||||
|
|
||||||
|
func choose_next_move() -> String:
|
||||||
|
if $EnemyHurtbox.hp < 2 * $EnemyHurtbox.max_hp / 3 and risen == 0:
|
||||||
|
risen += 1
|
||||||
|
return "water_rise"
|
||||||
|
if $EnemyHurtbox.hp < $EnemyHurtbox.max_hp / 3 and risen == 1:
|
||||||
|
risen += 1
|
||||||
|
return "water_rise"
|
||||||
|
return ["slam", "wave", "splash"].pick_random()
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
up_direction = earthaligner.global_from_local(Vector2.UP)
|
||||||
|
if attack_ready:
|
||||||
|
attack_ready = false
|
||||||
|
call(next_move)
|
||||||
|
next_move = choose_next_move()
|
||||||
|
|
||||||
|
if(is_on_floor()):
|
||||||
|
grounded.emit()
|
||||||
|
|
||||||
|
if idle_move: move_idle(delta)
|
||||||
|
if($Hitbox.overlaps_body(player)):
|
||||||
|
player.hurt(damage, self.position - player.position)
|
||||||
|
move_and_slide()
|
||||||
|
|
||||||
|
func move_idle(delta : float):
|
||||||
|
idle_dir_remaining -= delta
|
||||||
|
if(idle_dir_remaining <= 0):
|
||||||
|
target_pos = player.position + player.earth_aligner.global_from_local(Vector2.UP) * 400
|
||||||
|
target_pos += randf_range(0, max(200, (target_pos - global_position).length())*0.25) * Vector2.from_angle(randf_range(0,TAU))
|
||||||
|
idle_dir = (target_pos - global_position).normalized()* max(200, (target_pos - global_position).length()) * 0.4
|
||||||
|
idle_dir_remaining = 0.5
|
||||||
|
velocity = idle_dir
|
||||||
|
|
||||||
|
func slam():
|
||||||
|
idle_move = false
|
||||||
|
velocity = up_direction * 500
|
||||||
|
await get_tree().create_timer(0.6).timeout
|
||||||
|
damage = 2
|
||||||
|
velocity = up_direction * -1500
|
||||||
|
await grounded
|
||||||
|
destroy_below()
|
||||||
|
damage = 1
|
||||||
|
velocity = up_direction * 500
|
||||||
|
await get_tree().create_timer(0.3).timeout
|
||||||
|
damage = 2
|
||||||
|
velocity = up_direction * -1500
|
||||||
|
await grounded
|
||||||
|
destroy_below()
|
||||||
|
damage = 1
|
||||||
|
velocity = up_direction * 35
|
||||||
|
await get_tree().create_timer(3).timeout
|
||||||
|
idle_move = true
|
||||||
|
attack_ready = true
|
||||||
|
|
||||||
|
func destroy_below():
|
||||||
|
for body in $DestructionChecker.get_overlapping_bodies():
|
||||||
|
if(body.has_method("destroy")): body.destroy()
|
||||||
|
|
||||||
|
func wave():
|
||||||
|
await get_tree().create_timer(4).timeout
|
||||||
|
attack_ready = true
|
||||||
|
|
||||||
|
func water_rise():
|
||||||
|
await get_tree().create_timer(4).timeout
|
||||||
|
attack_ready = true
|
||||||
|
|
||||||
|
func splash():
|
||||||
|
await get_tree().create_timer(4).timeout
|
||||||
|
attack_ready = true
|
||||||
1
boss.gd.uid
Normal file
1
boss.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://uv672p8f4n6k
|
||||||
58
boss.tscn
Normal file
58
boss.tscn
Normal file
|
|
@ -0,0 +1,58 @@
|
||||||
|
[gd_scene load_steps=7 format=3 uid="uid://cpe4s6vsn0ujd"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d3b5hmhjw2jyc" path="res://enemies/ghost animation/Ghost 1.png" id="1_6xxrv"]
|
||||||
|
[ext_resource type="Script" uid="uid://uv672p8f4n6k" path="res://boss.gd" id="1_skx2t"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://mtfsdd4cdf3a" path="res://utils/enemy_hurtbox.tscn" id="2_skx2t"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="4_lnbgr"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_lnbgr"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_lnbgr"]
|
||||||
|
size = Vector2(300, 250)
|
||||||
|
|
||||||
|
[node name="Boss" type="CharacterBody2D"]
|
||||||
|
collision_mask = 32
|
||||||
|
script = ExtResource("1_skx2t")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
rotation = 1.5708
|
||||||
|
scale = Vector2(10, 10)
|
||||||
|
shape = SubResource("CapsuleShape2D_lnbgr")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
scale = Vector2(3.85156, 1.9375)
|
||||||
|
texture = ExtResource("1_6xxrv")
|
||||||
|
|
||||||
|
[node name="EnemyHurtbox" parent="." node_paths=PackedStringArray("canvasItem") instance=ExtResource("2_skx2t")]
|
||||||
|
collision_layer = 16
|
||||||
|
collision_mask = 32
|
||||||
|
max_hp = 600
|
||||||
|
canvasItem = NodePath("..")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
|
||||||
|
rotation = 1.5708
|
||||||
|
scale = Vector2(11, 11)
|
||||||
|
shape = SubResource("CapsuleShape2D_lnbgr")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D2" type="CollisionShape2D" parent="EnemyHurtbox"]
|
||||||
|
position = Vector2(0, 6)
|
||||||
|
rotation = 1.5708
|
||||||
|
scale = Vector2(5, 14)
|
||||||
|
shape = SubResource("CapsuleShape2D_lnbgr")
|
||||||
|
|
||||||
|
[node name="EarthAligner" parent="." instance=ExtResource("4_lnbgr")]
|
||||||
|
|
||||||
|
[node name="Hitbox" type="Area2D" parent="."]
|
||||||
|
scale = Vector2(1.05, 1.05)
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||||
|
rotation = 1.5708
|
||||||
|
scale = Vector2(10, 10)
|
||||||
|
shape = SubResource("CapsuleShape2D_lnbgr")
|
||||||
|
|
||||||
|
[node name="DestructionChecker" type="Area2D" parent="."]
|
||||||
|
collision_mask = 10
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="DestructionChecker"]
|
||||||
|
position = Vector2(0, 200)
|
||||||
|
shape = SubResource("RectangleShape2D_lnbgr")
|
||||||
|
|
@ -4,6 +4,9 @@ class_name Building extends Node2D
|
||||||
@export var dimension : Vector2i = Vector2(2, 1) # same as above
|
@export var dimension : Vector2i = Vector2(2, 1) # same as above
|
||||||
@onready var grid : Grid = get_parent()
|
@onready var grid : Grid = get_parent()
|
||||||
|
|
||||||
|
var objects = []
|
||||||
|
var destroyed = false
|
||||||
|
|
||||||
# make sure location is set before adding a building to the scene tree
|
# make sure location is set before adding a building to the scene tree
|
||||||
# also make sure that the buildings are instantiated as children of the grid
|
# also make sure that the buildings are instantiated as children of the grid
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|
@ -14,7 +17,7 @@ func _ready() -> void:
|
||||||
|
|
||||||
grid.buildings.append(self)
|
grid.buildings.append(self)
|
||||||
|
|
||||||
await get_tree().create_timer(0).timeout
|
await get_tree().create_timer(0.2).timeout
|
||||||
if get_node_or_null("EnemyList") != null:
|
if get_node_or_null("EnemyList") != null:
|
||||||
var enemies = $EnemyList.get_children()
|
var enemies = $EnemyList.get_children()
|
||||||
|
|
||||||
|
|
@ -23,6 +26,9 @@ func _ready() -> void:
|
||||||
for enemy in enemies:
|
for enemy in enemies:
|
||||||
var oldpos = enemy.position;
|
var oldpos = enemy.position;
|
||||||
enemy.position = get_world_position(oldpos)
|
enemy.position = get_world_position(oldpos)
|
||||||
|
if enemy is Platform or enemy is Trap or enemy is Item:
|
||||||
|
objects.append(enemy)
|
||||||
|
if "building" in enemy: enemy.building = self
|
||||||
if(enemy.has_method("init_at_horizontal_distortion")):
|
if(enemy.has_method("init_at_horizontal_distortion")):
|
||||||
enemy.init_at_horizontal_distortion(enemy.position.length() / grid.ground_radius)
|
enemy.init_at_horizontal_distortion(enemy.position.length() / grid.ground_radius)
|
||||||
|
|
||||||
|
|
@ -43,4 +49,12 @@ func overlaps(other : Building):
|
||||||
|
|
||||||
# If we get here, angles do not overlap
|
# If we get here, angles do not overlap
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
func destroy():
|
||||||
|
if not destroyed:
|
||||||
|
grid.buildings.remove_at(grid.buildings.find(self))
|
||||||
|
for object in objects:
|
||||||
|
if object != null and not ("collected" in object and object.collected):
|
||||||
|
object.queue_free()
|
||||||
|
destroyed = true
|
||||||
|
queue_free()
|
||||||
|
|
|
||||||
|
|
@ -39,18 +39,22 @@ position = Vector2(238, -149)
|
||||||
[node name="Platform" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
[node name="Platform" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(75, -285)
|
position = Vector2(75, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform2" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
[node name="Platform2" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(225, -285)
|
position = Vector2(225, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform3" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
[node name="Platform3" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(375, -285)
|
position = Vector2(375, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform4" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
[node name="Platform4" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(525, -285)
|
position = Vector2(525, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform5" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
[node name="Platform5" parent="EnemyList" instance=ExtResource("8_evf2t")]
|
||||||
position = Vector2(431, -150)
|
position = Vector2(431, -150)
|
||||||
|
|
|
||||||
|
|
@ -33,10 +33,12 @@ position = Vector2(150, -300)
|
||||||
[node name="Platform" parent="EnemyList" instance=ExtResource("6_e6j05")]
|
[node name="Platform" parent="EnemyList" instance=ExtResource("6_e6j05")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(75, -585)
|
position = Vector2(75, -585)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_e6j05")]
|
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_e6j05")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(225, -585)
|
position = Vector2(225, -585)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_e6j05")]
|
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_e6j05")]
|
||||||
position = Vector2(290, -431)
|
position = Vector2(290, -431)
|
||||||
|
|
|
||||||
|
|
@ -35,10 +35,12 @@ position = Vector2(-38, -481)
|
||||||
[node name="Platform" parent="EnemyList" instance=ExtResource("6_caaff")]
|
[node name="Platform" parent="EnemyList" instance=ExtResource("6_caaff")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(75, -585)
|
position = Vector2(75, -585)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_caaff")]
|
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_caaff")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(225, -585)
|
position = Vector2(225, -585)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_caaff")]
|
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_caaff")]
|
||||||
position = Vector2(5, -251)
|
position = Vector2(5, -251)
|
||||||
|
|
|
||||||
|
|
@ -32,10 +32,12 @@ script = ExtResource("4_ri5b7")
|
||||||
[node name="Platform" parent="EnemyList" instance=ExtResource("6_kom4b")]
|
[node name="Platform" parent="EnemyList" instance=ExtResource("6_kom4b")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(75, -585)
|
position = Vector2(75, -585)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_kom4b")]
|
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_kom4b")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(225, -585)
|
position = Vector2(225, -585)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform5" parent="EnemyList" instance=ExtResource("6_kom4b")]
|
[node name="Platform5" parent="EnemyList" instance=ExtResource("6_kom4b")]
|
||||||
position = Vector2(85, -287)
|
position = Vector2(85, -287)
|
||||||
|
|
|
||||||
|
|
@ -44,18 +44,22 @@ position = Vector2(118, -125)
|
||||||
[node name="Platform" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
[node name="Platform" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(75, -285)
|
position = Vector2(75, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform2" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
[node name="Platform2" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(225, -285)
|
position = Vector2(225, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform3" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
[node name="Platform3" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(375, -285)
|
position = Vector2(375, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform4" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
[node name="Platform4" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(525, -285)
|
position = Vector2(525, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform5" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
[node name="Platform5" parent="EnemyList" instance=ExtResource("8_sifiv")]
|
||||||
position = Vector2(300, -150)
|
position = Vector2(300, -150)
|
||||||
|
|
|
||||||
|
|
@ -38,18 +38,22 @@ grid_offset = Vector2i(0, -1)
|
||||||
[node name="Platform" parent="EnemyList" instance=ExtResource("6_me65q")]
|
[node name="Platform" parent="EnemyList" instance=ExtResource("6_me65q")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(75, -285)
|
position = Vector2(75, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_me65q")]
|
[node name="Platform2" parent="EnemyList" instance=ExtResource("6_me65q")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(225, -285)
|
position = Vector2(225, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_me65q")]
|
[node name="Platform3" parent="EnemyList" instance=ExtResource("6_me65q")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(375, -285)
|
position = Vector2(375, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="Platform4" parent="EnemyList" instance=ExtResource("6_me65q")]
|
[node name="Platform4" parent="EnemyList" instance=ExtResource("6_me65q")]
|
||||||
visible = false
|
visible = false
|
||||||
position = Vector2(525, -285)
|
position = Vector2(525, -285)
|
||||||
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_crruu")]
|
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("7_crruu")]
|
||||||
position = Vector2(137, -329)
|
position = Vector2(137, -329)
|
||||||
|
|
|
||||||
4
destroy_area.gd
Normal file
4
destroy_area.gd
Normal file
|
|
@ -0,0 +1,4 @@
|
||||||
|
extends Area2D
|
||||||
|
|
||||||
|
func destroy():
|
||||||
|
get_parent().queue_free()
|
||||||
1
destroy_area.gd.uid
Normal file
1
destroy_area.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://dwvb52u1hnx5m
|
||||||
62
enemies/giant_leech.tscn
Normal file
62
enemies/giant_leech.tscn
Normal file
|
|
@ -0,0 +1,62 @@
|
||||||
|
[gd_scene load_steps=5 format=3 uid="uid://5nb7pf8g1ck"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://b70f2ylbb3btt" path="res://enemies/leech.gd" id="1_wfsrb"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cvoicwo2xnf7e" path="res://segment.tscn" id="2_7ngsb"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_vk62e"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq6dk"]
|
||||||
|
size = Vector2(2, 24)
|
||||||
|
|
||||||
|
[node name="Giant_Leech" type="Node2D"]
|
||||||
|
scale = Vector2(1, 1.2)
|
||||||
|
script = ExtResource("1_wfsrb")
|
||||||
|
broadth = 400
|
||||||
|
hp = 500
|
||||||
|
|
||||||
|
[node name="Segments" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Segment0" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment2" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment3" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment4" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment5" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment6" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment7" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment8" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="Segment9" parent="Segments" instance=ExtResource("2_7ngsb")]
|
||||||
|
scale = Vector2(2, 2)
|
||||||
|
|
||||||
|
[node name="EarthAligner" parent="." instance=ExtResource("3_vk62e")]
|
||||||
|
|
||||||
|
[node name="RayCast2D" type="Area2D" parent="."]
|
||||||
|
position = Vector2(248, 31.2)
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 8
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
|
||||||
|
position = Vector2(0, 14.8)
|
||||||
|
shape = SubResource("RectangleShape2D_cq6dk")
|
||||||
|
|
||||||
|
[node name="RayCast2D2" type="Area2D" parent="."]
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 8
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D2"]
|
||||||
|
position = Vector2(0, 14.8)
|
||||||
|
shape = SubResource("RectangleShape2D_cq6dk")
|
||||||
|
|
@ -12,6 +12,8 @@ var pause_time = 0.1
|
||||||
var iframes = 0.2
|
var iframes = 0.2
|
||||||
var iframe_time = 0
|
var iframe_time = 0
|
||||||
|
|
||||||
|
var check_grounded_delay = 8
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
for segment in segments:
|
for segment in segments:
|
||||||
segment.segment_damaged.connect(hurt)
|
segment.segment_damaged.connect(hurt)
|
||||||
|
|
@ -47,6 +49,10 @@ func _physics_process(delta: float) -> void:
|
||||||
var segment_pos_data = calculate_segment_location_and_rotation(i)
|
var segment_pos_data = calculate_segment_location_and_rotation(i)
|
||||||
segments[i].position = segment_pos_data.position
|
segments[i].position = segment_pos_data.position
|
||||||
segments[i].rotation = segment_pos_data.rotation
|
segments[i].rotation = segment_pos_data.rotation
|
||||||
|
if check_grounded_delay > 0:
|
||||||
|
check_grounded_delay -= delta
|
||||||
|
elif not $RayCast2D2.has_overlapping_bodies():
|
||||||
|
queue_free()
|
||||||
|
|
||||||
func calculate_segment_location_and_rotation (i) -> Dictionary:
|
func calculate_segment_location_and_rotation (i) -> Dictionary:
|
||||||
var aerial_end_location = Vector2.from_angle(-angle) * broadth
|
var aerial_end_location = Vector2.from_angle(-angle) * broadth
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,10 @@
|
||||||
size = Vector2(2, 24)
|
size = Vector2(2, 24)
|
||||||
|
|
||||||
[node name="Leech" type="Node2D"]
|
[node name="Leech" type="Node2D"]
|
||||||
|
scale = Vector2(1, 1.2)
|
||||||
script = ExtResource("1_6u582")
|
script = ExtResource("1_6u582")
|
||||||
|
broadth = 200
|
||||||
|
hp = 250
|
||||||
|
|
||||||
[node name="Segments" type="Node2D" parent="."]
|
[node name="Segments" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
|
@ -40,3 +43,11 @@ collision_mask = 8
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D"]
|
||||||
position = Vector2(0, 14.8)
|
position = Vector2(0, 14.8)
|
||||||
shape = SubResource("RectangleShape2D_cq6dk")
|
shape = SubResource("RectangleShape2D_cq6dk")
|
||||||
|
|
||||||
|
[node name="RayCast2D2" type="Area2D" parent="."]
|
||||||
|
collision_layer = 0
|
||||||
|
collision_mask = 8
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="RayCast2D2"]
|
||||||
|
position = Vector2(0, 14.8)
|
||||||
|
shape = SubResource("RectangleShape2D_cq6dk")
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,7 @@ size = Vector2(20, 5)
|
||||||
|
|
||||||
[node name="Arrow" type="Area2D"]
|
[node name="Arrow" type="Area2D"]
|
||||||
collision_layer = 0
|
collision_layer = 0
|
||||||
collision_mask = 2
|
collision_mask = 18
|
||||||
script = ExtResource("1_lxthq")
|
script = ExtResource("1_lxthq")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
class_name Item extends Area2D
|
class_name Item extends Area2D
|
||||||
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
|
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
|
||||||
|
var collected = false
|
||||||
|
|
||||||
func _physics_process(_delta: float) -> void:
|
func _physics_process(_delta: float) -> void:
|
||||||
if(is_instance_valid(player) and overlaps_body(player)):
|
if(is_instance_valid(player) and overlaps_body(player)):
|
||||||
|
|
@ -8,6 +9,7 @@ func _physics_process(_delta: float) -> void:
|
||||||
set_deferred("monitorable", false)
|
set_deferred("monitorable", false)
|
||||||
call_deferred("reparent", player)
|
call_deferred("reparent", player)
|
||||||
collect_animation()
|
collect_animation()
|
||||||
|
collected = true
|
||||||
|
|
||||||
func collect_animation():
|
func collect_animation():
|
||||||
self.visible = false
|
self.visible = false
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=10 format=3 uid="uid://cxo6bq26huau7"]
|
[gd_scene load_steps=11 format=3 uid="uid://cxo6bq26huau7"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
|
[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d3fpq76anm4t7" path="res://world/Background prototype.png" id="3_kek77"]
|
[ext_resource type="Texture2D" uid="uid://d3fpq76anm4t7" path="res://world/Background prototype.png" id="3_kek77"]
|
||||||
|
|
@ -9,6 +9,7 @@
|
||||||
[ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"]
|
[ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"]
|
||||||
[ext_resource type="Script" uid="uid://3k6r3jnko4hg" path="res://show_fps.gd" id="8_5vw27"]
|
[ext_resource type="Script" uid="uid://3k6r3jnko4hg" path="res://show_fps.gd" id="8_5vw27"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b62xcg0dd3vct" path="res://enemies/leech.tscn" id="9_kek77"]
|
[ext_resource type="PackedScene" uid="uid://b62xcg0dd3vct" path="res://enemies/leech.tscn" id="9_kek77"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cpe4s6vsn0ujd" path="res://boss.tscn" id="10_4c57u"]
|
||||||
|
|
||||||
[node name="main" type="Node2D"]
|
[node name="main" type="Node2D"]
|
||||||
|
|
||||||
|
|
@ -67,6 +68,9 @@ script = ExtResource("8_5vw27")
|
||||||
[node name="Leech" parent="." instance=ExtResource("9_kek77")]
|
[node name="Leech" parent="." instance=ExtResource("9_kek77")]
|
||||||
position = Vector2(0, -3015)
|
position = Vector2(0, -3015)
|
||||||
|
|
||||||
|
[node name="Boss" parent="." instance=ExtResource("10_4c57u")]
|
||||||
|
position = Vector2(0, -3500)
|
||||||
|
|
||||||
[connection signal="active_item_changed" from="Player" to="CanvasLayer/ItemUI" method="_on_player_active_item_changed"]
|
[connection signal="active_item_changed" from="Player" to="CanvasLayer/ItemUI" method="_on_player_active_item_changed"]
|
||||||
[connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"]
|
[connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"]
|
||||||
[connection signal="max_hp_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_max_hp_changed"]
|
[connection signal="max_hp_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_max_hp_changed"]
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ animations = [{
|
||||||
|
|
||||||
[node name="Sword" type="Area2D"]
|
[node name="Sword" type="Area2D"]
|
||||||
scale = Vector2(1.8, 1.8)
|
scale = Vector2(1.8, 1.8)
|
||||||
collision_mask = 2
|
collision_mask = 18
|
||||||
script = ExtResource("1_hv1tj")
|
script = ExtResource("1_hv1tj")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
|
|
||||||
|
|
@ -69,3 +69,5 @@ drop_item={
|
||||||
2d_physics/layer_2="EnemyHurtBox"
|
2d_physics/layer_2="EnemyHurtBox"
|
||||||
2d_physics/layer_3="PlayerHurtBox"
|
2d_physics/layer_3="PlayerHurtBox"
|
||||||
2d_physics/layer_4="SolidGround"
|
2d_physics/layer_4="SolidGround"
|
||||||
|
2d_physics/layer_5="EnemyHurtBoxNonTrap"
|
||||||
|
2d_physics/layer_6="TrulySolidGround"
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
extends Node2D
|
extends Trap
|
||||||
|
|
||||||
@export var player_damage : int;
|
@export var player_damage : int;
|
||||||
@export var enemy_damage : int;
|
@export var enemy_damage : int;
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
extends Node2D
|
extends Trap
|
||||||
@onready var ball : Area2D = $Area2D
|
@onready var ball : Area2D = $Area2D
|
||||||
var anglespeed = 0.3
|
var anglespeed = 0.3
|
||||||
var player_damage = 1
|
var player_damage = 1
|
||||||
|
|
|
||||||
1
traps/trap.gd
Normal file
1
traps/trap.gd
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
class_name Trap extends Node2D
|
||||||
1
traps/trap.gd.uid
Normal file
1
traps/trap.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://umx7q0tml2ul
|
||||||
|
|
@ -26,3 +26,6 @@ func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
|
||||||
|
|
||||||
func die():
|
func die():
|
||||||
died.emit()
|
died.emit()
|
||||||
|
|
||||||
|
func destroy():
|
||||||
|
hurt(9999)
|
||||||
|
|
|
||||||
|
|
@ -3,5 +3,5 @@
|
||||||
[ext_resource type="Script" uid="uid://ct8am2xeyymuj" path="res://utils/enemy_hurtbox.gd" id="1_wa58b"]
|
[ext_resource type="Script" uid="uid://ct8am2xeyymuj" path="res://utils/enemy_hurtbox.gd" id="1_wa58b"]
|
||||||
|
|
||||||
[node name="EnemyHurtbox" type="Area2D"]
|
[node name="EnemyHurtbox" type="Area2D"]
|
||||||
collision_layer = 2
|
collision_layer = 18
|
||||||
script = ExtResource("1_wa58b")
|
script = ExtResource("1_wa58b")
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,8 @@
|
||||||
extends StaticBody2D
|
class_name Platform extends StaticBody2D
|
||||||
|
var building
|
||||||
|
|
||||||
func init_at_horizontal_distortion(distortion : float):
|
func init_at_horizontal_distortion(distortion : float):
|
||||||
scale.x *= distortion
|
scale.x *= distortion
|
||||||
|
|
||||||
|
func destroy():
|
||||||
|
building.destroy()
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ radius = 3000.0
|
||||||
script = ExtResource("1_wxnww")
|
script = ExtResource("1_wxnww")
|
||||||
|
|
||||||
[node name="Ground" type="StaticBody2D" parent="."]
|
[node name="Ground" type="StaticBody2D" parent="."]
|
||||||
collision_layer = 9
|
collision_layer = 41
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground"]
|
||||||
shape = SubResource("CircleShape2D_5i67w")
|
shape = SubResource("CircleShape2D_5i67w")
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue