Fixed Item Spawn crash

This commit is contained in:
Florian 2025-09-17 14:05:11 +02:00
parent bb0fda15d4
commit d58b54d138

View file

@ -31,7 +31,8 @@ func _ready():
var pool = choose_pool()
var index = randi_range(0, pool.size() - 1)
var packed_scene : PackedScene = pool[index]
pool.remove_at(index)
if remove_after_spawn:
pool.remove_at(index)
var object = packed_scene.instantiate()
add_child.call_deferred(object)
object.reparent.call_deferred(get_parent())