Fixed Item Spawn crash
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1 changed files with 2 additions and 1 deletions
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@ -31,7 +31,8 @@ func _ready():
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var pool = choose_pool()
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var index = randi_range(0, pool.size() - 1)
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var packed_scene : PackedScene = pool[index]
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pool.remove_at(index)
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if remove_after_spawn:
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pool.remove_at(index)
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var object = packed_scene.instantiate()
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add_child.call_deferred(object)
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object.reparent.call_deferred(get_parent())
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