Sword Attack and Knockback

This commit is contained in:
root 2025-09-16 14:59:40 +02:00
parent 20530bfd32
commit c1268be3a5
14 changed files with 208 additions and 45 deletions

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@ -1,7 +1,10 @@
extends Area2D extends Area2D
@onready var earth_aligner = $EarthAligner
var speed = 100 var speed = 100
var damage = 1 var damage = 1
var player : CharacterBody2D var player : CharacterBody2D
var current_knockback = Vector2.ZERO
var knockback_weight = 800
func _ready() -> void: func _ready() -> void:
player = get_parent().get_node("Player") player = get_parent().get_node("Player")
@ -11,5 +14,14 @@ func _physics_process(delta: float) -> void:
var dist = (position - player.position).length() var dist = (position - player.position).length()
self.position += motion * delta * min(1, dist/(motion.length()*delta)) self.position += motion * delta * min(1, dist/(motion.length()*delta))
self.position += earth_aligner.global_from_local(current_knockback) * delta
current_knockback = current_knockback/pow(1.3, 60*delta)
if(self.overlaps_body(player)): if(self.overlaps_body(player)):
player.hurt(damage, self.position-player.position) player.hurt(damage, self.position-player.position)
func _on_death():
self.queue_free()
func _on_damage_taken(_damage : int, dir: Vector2):
current_knockback = dir * knockback_weight

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@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://chu67ci7sl488"] [gd_scene load_steps=6 format=3 uid="uid://chu67ci7sl488"]
[ext_resource type="Script" uid="uid://12jns4dppxxj" path="res://ghost.gd" id="1_6attn"] [ext_resource type="Script" uid="uid://12jns4dppxxj" path="res://enemies/ghost.gd" id="1_6attn"]
[ext_resource type="PackedScene" uid="uid://mtfsdd4cdf3a" path="res://enemy_hurtbox.tscn" id="2_34o1m"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_obmiq"] [ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_obmiq"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://earth_aligner.tscn" id="3_obmiq"] [ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_obmiq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_6attn"] [sub_resource type="CircleShape2D" id="CircleShape2D_6attn"]
@ -10,6 +11,13 @@
scale = Vector2(0.4, 0.4) scale = Vector2(0.4, 0.4)
script = ExtResource("1_6attn") script = ExtResource("1_6attn")
[node name="EnemyHurtbox" parent="." instance=ExtResource("2_34o1m")]
max_hp = 50
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
scale = Vector2(6, 6)
shape = SubResource("CircleShape2D_6attn")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_obmiq") texture = ExtResource("2_obmiq")
@ -18,3 +26,6 @@ scale = Vector2(6, 6)
shape = SubResource("CircleShape2D_6attn") shape = SubResource("CircleShape2D_6attn")
[node name="EarthAligner" parent="." instance=ExtResource("3_obmiq")] [node name="EarthAligner" parent="." instance=ExtResource("3_obmiq")]
[connection signal="damage_taken" from="EnemyHurtbox" to="." method="_on_damage_taken"]
[connection signal="died" from="EnemyHurtbox" to="." method="_on_death"]

24
enemy_hurtbox.gd Normal file
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@ -0,0 +1,24 @@
extends Area2D
@export var max_hp : int
@onready var hp = max_hp
var hit_invulnerability = 0.15
var inv_time = 0;
signal damage_taken
signal died
func _process(delta: float) -> void:
inv_time = max(inv_time-delta, 0)
func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
if(inv_time<=0):
inv_time = hit_invulnerability
hp = max(hp-damage, 0)
damage_taken.emit(damage, dir)
if(hp <= 0):
die()
func die():
died.emit()
print(get_parent().name + " has died.")

1
enemy_hurtbox.gd.uid Normal file
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@ -0,0 +1 @@
uid://ct8am2xeyymuj

7
enemy_hurtbox.tscn Normal file
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@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://mtfsdd4cdf3a"]
[ext_resource type="Script" uid="uid://ct8am2xeyymuj" path="res://enemy_hurtbox.gd" id="1_wa58b"]
[node name="EnemyHurtbox" type="Area2D"]
collision_layer = 2
script = ExtResource("1_wa58b")

View file

@ -1,20 +1,20 @@
[gd_scene load_steps=5 format=3 uid="uid://cxo6bq26huau7"] [gd_scene load_steps=5 format=3 uid="uid://cxo6bq26huau7"]
[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player.tscn" id="2_1bvp3"] [ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://ghost.tscn" id="3_h2yge"] [ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="3_h2yge"]
[ext_resource type="PackedScene" uid="uid://jjoyj1ldafkf" path="res://earth.tscn" id="3_lquwl"] [ext_resource type="PackedScene" uid="uid://jjoyj1ldafkf" path="res://world/earth.tscn" id="3_lquwl"]
[ext_resource type="Script" uid="uid://colvx6wq0e8n7" path="res://building_generator.gd" id="4_1bvp3"] [ext_resource type="Script" uid="uid://colvx6wq0e8n7" path="res://world/building_generator.gd" id="4_1bvp3"]
[node name="main" type="Node2D"] [node name="main" type="Node2D"]
[node name="Earth" parent="." instance=ExtResource("3_lquwl")] [node name="Earth" parent="." instance=ExtResource("3_lquwl")]
[node name="Ghost" parent="." instance=ExtResource("3_h2yge")]
position = Vector2(0, -3200)
[node name="Player" parent="." instance=ExtResource("2_1bvp3")] [node name="Player" parent="." instance=ExtResource("2_1bvp3")]
position = Vector2(500, -3100) position = Vector2(500, -3100)
scale = Vector2(3, 3) scale = Vector2(3, 3)
[node name="Ghost" parent="." instance=ExtResource("3_h2yge")]
position = Vector2(0, -3200)
[node name="Building Generator" type="Node" parent="."] [node name="Building Generator" type="Node" parent="."]
script = ExtResource("4_1bvp3") script = ExtResource("4_1bvp3")

View file

@ -1,8 +1,9 @@
extends CharacterBody2D extends CharacterBody2D
# Child Nodes # Child Nodes
var camera : Camera2D; @onready var camera : Camera2D = $Camera2D;
var anim_sprite : AnimatedSprite2D @onready var anim_sprite : AnimatedSprite2D = $AnimatedSprite2D;
var earth_aligner : Node2D @onready var earth_aligner : Node2D = $EarthAligner;
@onready var sword : Area2D = $Sword;
# Gravity # Gravity
var earth_center = Vector2.ZERO; var earth_center = Vector2.ZERO;
@ -10,6 +11,7 @@ var max_fall_speed = 700;
var gravity = 100; var gravity = 100;
# Movement # Movement
var facing = -1;
var hspeed = 150; var hspeed = 150;
var jump_strength = 1100; var jump_strength = 1100;
var air_jumps_max = 1; var air_jumps_max = 1;
@ -20,29 +22,35 @@ var current_hp = 5;
var max_hp = 5; var max_hp = 5;
var hit_invulnerability = 0.5 var hit_invulnerability = 0.5
var inv_time = 0; var inv_time = 0;
var dead = false;
# Received Knockback # Received Knockback
var reset_to_velocity = Vector2.ZERO var reset_to_velocity = Vector2.ZERO
var knockback_strength = 1500 var knockback_strength = 1500
var damage_knockup = 500 var damage_knockup = 500
# Attack Handling
func _ready() -> void: var atk_cooldown = 0.6
camera = $Camera2D var atk_timer = 0
anim_sprite = $AnimatedSprite2D
earth_aligner = $EarthAligner
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
manage_iframes(delta) manage_iframes(delta)
manage_attack(delta)
manage_movement_options() manage_movement_options()
manage_animation() manage_animation()
manage_velocity() manage_velocity(delta)
move_and_slide() move_and_slide()
func manage_iframes(delta: float): func manage_iframes(delta: float):
if(inv_time > 0): if(inv_time > 0):
inv_time = max(0, inv_time-delta) inv_time = max(0, inv_time-delta)
func manage_attack(delta : float):
atk_timer = max(0, atk_timer-delta)
if(Input.is_action_just_pressed("attack") and atk_timer <= 0):
sword.swing()
atk_timer = atk_cooldown
func manage_movement_options() -> void: func manage_movement_options() -> void:
if(is_on_floor()): if(is_on_floor()):
air_jumps_current = air_jumps_max air_jumps_current = air_jumps_max
@ -55,7 +63,8 @@ func manage_animation() -> void:
walk_dir -= 1 walk_dir -= 1
if(walk_dir != 0): if(walk_dir != 0):
anim_sprite.scale.x = - abs(anim_sprite.scale.x) * walk_dir facing = walk_dir
anim_sprite.scale.x = - abs(anim_sprite.scale.x) * facing
if(is_on_floor()): if(is_on_floor()):
anim_sprite.play("walk") anim_sprite.play("walk")
else: else:
@ -63,10 +72,10 @@ func manage_animation() -> void:
else : else :
anim_sprite.stop() anim_sprite.stop()
func manage_velocity() -> void: func manage_velocity(delta: float) -> void:
up_direction = (position - earth_center).normalized(); up_direction = (position - earth_center).normalized();
var old_local_velocity = local_from_global(velocity) var old_local_velocity = earth_aligner.local_from_global(velocity)
var local_velocity = Vector2(old_local_velocity.x/1.7, old_local_velocity.y); var local_velocity = Vector2(old_local_velocity.x/pow(1.7,60*delta), old_local_velocity.y);
local_velocity += Vector2(0, gravity) local_velocity += Vector2(0, gravity)
if(Input.is_action_pressed("move_right")): if(Input.is_action_pressed("move_right")):
@ -85,14 +94,7 @@ func manage_velocity() -> void:
if(reset_to_velocity != Vector2.ZERO): if(reset_to_velocity != Vector2.ZERO):
local_velocity = reset_to_velocity local_velocity = reset_to_velocity
reset_to_velocity = Vector2.ZERO reset_to_velocity = Vector2.ZERO
velocity = global_from_local(local_velocity) velocity = earth_aligner.global_from_local(local_velocity)
func global_from_local (_velocity: Vector2) -> Vector2:
return _velocity.rotated(earth_aligner.angle)
func local_from_global (_velocity: Vector2) -> Vector2:
return _velocity.rotated(-earth_aligner.angle)
func hurt(dmg: int, dir: Vector2 = Vector2.ZERO): func hurt(dmg: int, dir: Vector2 = Vector2.ZERO):
if(inv_time <= 0): if(inv_time <= 0):
@ -101,7 +103,9 @@ func hurt(dmg: int, dir: Vector2 = Vector2.ZERO):
die() die()
inv_time = hit_invulnerability inv_time = hit_invulnerability
reset_to_velocity = Vector2(-sign(local_from_global(dir).x)*knockback_strength, -damage_knockup) reset_to_velocity = Vector2(-sign(earth_aligner.local_from_global(dir).x)*knockback_strength, -damage_knockup)
func die(): func die():
print("You Died") # Placeholder if not dead:
print("You Died") # Placeholder
dead = true

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=11 format=3 uid="uid://cmaovvr15b3qk"] [gd_scene load_steps=12 format=3 uid="uid://cmaovvr15b3qk"]
[ext_resource type="Script" uid="uid://ddidj1uau28ck" path="res://player.gd" id="1_4flbx"] [ext_resource type="Script" uid="uid://ddidj1uau28ck" path="res://player/player.gd" id="1_4flbx"]
[ext_resource type="Texture2D" uid="uid://cyvxm1hf1rc12" path="res://player_walk.png" id="2_onrkg"] [ext_resource type="Texture2D" uid="uid://cyvxm1hf1rc12" path="res://player/player_walk.png" id="2_onrkg"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://earth_aligner.tscn" id="3_i3pqv"] [ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_i3pqv"]
[ext_resource type="PackedScene" uid="uid://d3e3kuyeh6mr1" path="res://player/sword.tscn" id="4_yw30f"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_onrkg"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_onrkg"]
@ -68,3 +69,5 @@ position = Vector2(0, -50)
ignore_rotation = false ignore_rotation = false
[node name="EarthAligner" parent="." instance=ExtResource("3_i3pqv")] [node name="EarthAligner" parent="." instance=ExtResource("3_i3pqv")]
[node name="Sword" parent="." instance=ExtResource("4_yw30f")]

View file

@ -18,8 +18,6 @@ dest_files=["res://.godot/imported/player_walk.png-59515d82f701e5545419ecd7b3460
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@ -27,10 +25,6 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

25
player/sword.gd Normal file
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@ -0,0 +1,25 @@
extends Area2D
var anim_sprite: AnimatedSprite2D
var slash_duration = 0.15
var slash_timer = 0
var damage = 20
var facing = -1
func _ready() -> void:
anim_sprite = $AnimatedSprite2D
func swing() -> void:
facing = -get_parent().facing
anim_sprite.visible = true
slash_timer = slash_duration
func _physics_process(delta: float) -> void:
scale.x = facing
if slash_timer > 0:
slash_timer = max(0, slash_timer-delta)
if(slash_timer == 0):
anim_sprite.visible = false
for area in get_overlapping_areas():
area.hurt(damage, Vector2(-facing, 0))

1
player/sword.gd.uid Normal file
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@ -0,0 +1 @@
uid://cpyc4qqgpyx38

66
player/sword.tscn Normal file
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@ -0,0 +1,66 @@
[gd_scene load_steps=10 format=3 uid="uid://d3e3kuyeh6mr1"]
[ext_resource type="Texture2D" uid="uid://cyvxm1hf1rc12" path="res://player/player_walk.png" id="1_74bdg"]
[ext_resource type="Script" uid="uid://cpyc4qqgpyx38" path="res://player/sword.gd" id="1_hv1tj"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e4ynd"]
[sub_resource type="AtlasTexture" id="AtlasTexture_r76a6"]
atlas = ExtResource("1_74bdg")
region = Rect2(0, 0, 240, 240)
[sub_resource type="AtlasTexture" id="AtlasTexture_dwvek"]
atlas = ExtResource("1_74bdg")
region = Rect2(240, 0, 240, 240)
[sub_resource type="AtlasTexture" id="AtlasTexture_rx5id"]
atlas = ExtResource("1_74bdg")
region = Rect2(480, 0, 240, 240)
[sub_resource type="AtlasTexture" id="AtlasTexture_v4ynp"]
atlas = ExtResource("1_74bdg")
region = Rect2(720, 0, 240, 240)
[sub_resource type="AtlasTexture" id="AtlasTexture_83fnj"]
atlas = ExtResource("1_74bdg")
region = Rect2(960, 0, 240, 240)
[sub_resource type="SpriteFrames" id="SpriteFrames_fahsa"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_r76a6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dwvek")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_rx5id")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v4ynp")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_83fnj")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Sword" type="Area2D"]
collision_mask = 2
script = ExtResource("1_hv1tj")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-13, 5)
rotation = 1.5708
scale = Vector2(-0.3, -0.9)
shape = SubResource("CapsuleShape2D_e4ynd")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
visible = false
position = Vector2(-13, 5)
rotation = 1.5708
scale = Vector2(-0.1, -0.15)
sprite_frames = SubResource("SpriteFrames_fahsa")

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@ -12,7 +12,7 @@ config_version=5
config/name="The Dark Side of Earth" config/name="The Dark Side of Earth"
run/main_scene="uid://cxo6bq26huau7" run/main_scene="uid://cxo6bq26huau7"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display] [display]
@ -38,3 +38,12 @@ jump={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
] ]
} }
attack={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_2="EnemyHurtBox"

View file

@ -7,6 +7,12 @@ var angle = 0
func _ready() -> void: func _ready() -> void:
parent = get_parent() parent = get_parent()
func _physics_process(delta: float) -> void: func _physics_process(_delta: float) -> void:
angle = -(parent.position - center).angle_to(Vector2.UP) angle = -(parent.position - center).angle_to(Vector2.UP)
parent.rotation = angle; parent.rotation = angle;
func global_from_local (_velocity: Vector2) -> Vector2:
return _velocity.rotated(angle)
func local_from_global (_velocity: Vector2) -> Vector2:
return _velocity.rotated(-angle)