Fixed Player Animation
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b30465742f
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2 changed files with 7 additions and 1 deletions
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@ -166,6 +166,10 @@ func die():
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player_died.emit()
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dead = true
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func _on_attack_end():
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if($AnimatedSprite2D.animation != "idle"):
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$AnimatedSprite2D.play("idle")
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$AnimatedSprite2D.stop()
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func _on_death_screen_visibility_changed() -> void:
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handle_input = !handle_input
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@ -42,7 +42,7 @@ animations = [{
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"duration": 1.0,
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"texture": ExtResource("2_hg6s5")
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}],
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"loop": true,
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"loop": false,
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"name": &"idle",
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"speed": 5.0
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}, {
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@ -103,3 +103,5 @@ volume_db = 15.0
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stream = ExtResource("12_ebec5")
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volume_db = -6.0
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pitch_scale = 1.62
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_attack_end"]
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