This commit is contained in:
Florian 2025-09-16 16:14:56 +02:00
commit 85c16a2d69

View file

@ -3,16 +3,25 @@ extends Area2D
var speed = 100
var damage = 1
var player : CharacterBody2D
var target : CharacterBody2D
var current_knockback = Vector2.ZERO
var knockback_weight = 800
func _ready():
var aggro_range = 900
var chase_range = 1400
func _ready() -> void:
player = get_tree().get_root().get_node("main/Player")
func _physics_process(delta: float) -> void:
var motion = -(position - player.position).normalized() * speed
var dist = (position - player.position).length()
self.position += motion * delta * min(1, dist/(motion.length()*delta))
if(dist > chase_range):
target = null
elif(target == null and dist <= aggro_range):
target = player
if(target!=null):
var motion = -(position - target.position).normalized() * speed
self.position += motion * delta * min(1, dist/(motion.length()*delta))
self.position += earth_aligner.global_from_local(current_knockback) * delta
current_knockback = current_knockback/pow(1.3, 60*delta)