Hit Flash

This commit is contained in:
RealMelwei 2025-09-18 03:09:00 +02:00
parent ad2e1bc692
commit 65ba4684ea
3 changed files with 12 additions and 5 deletions

View file

@ -41,8 +41,9 @@ collision_layer = 0
collision_mask = 4
script = ExtResource("1_6attn")
[node name="EnemyHurtbox" parent="." instance=ExtResource("2_34o1m")]
[node name="EnemyHurtbox" parent="." node_paths=PackedStringArray("canvasItem") instance=ExtResource("2_34o1m")]
max_hp = 50
canvasItem = NodePath("..")
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
scale = Vector2(6, 6)
@ -50,7 +51,7 @@ shape = SubResource("CircleShape2D_6attn")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_je28r")
frame_progress = 0.0063938
frame_progress = 0.235914
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(5, 5)

View file

@ -20,8 +20,9 @@ texture = ExtResource("2_sa5vt")
scale = Vector2(2, 1)
shape = SubResource("RectangleShape2D_fgt1l")
[node name="EnemyHurtbox" parent="." instance=ExtResource("3_sa5vt")]
hit_invulnerability = 0.0
[node name="EnemyHurtbox" parent="." node_paths=PackedStringArray("canvasItem") instance=ExtResource("3_sa5vt")]
canvasItem = NodePath("..")
flashColor = Color(2.00392, 2.00392, 2.00392, 1)
[node name="CollisionShape2D" type="CollisionShape2D" parent="EnemyHurtbox"]
scale = Vector2(2, 1)

View file

@ -2,7 +2,9 @@ extends Area2D
@export var max_hp : int
@onready var hp = max_hp
@export var hit_invulnerability = 0.35
@export var hit_invulnerability = 0.2
@export var canvasItem : CanvasItem
@export var flashColor : Color = Color(1.5, 1.5, 1.5)
var inv_time = 0;
signal damage_taken
@ -10,9 +12,12 @@ signal died
func _process(delta: float) -> void:
inv_time = max(inv_time-delta, 0)
if(inv_time <= 0 and canvasItem != null):
canvasItem.modulate = Color(1,1,1)
func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
if(inv_time<=0):
if canvasItem != null: canvasItem.modulate = flashColor
inv_time = hit_invulnerability
hp = max(hp-damage, 0)
damage_taken.emit(damage, dir)