Intergrated ItemSpawn into the game

This commit is contained in:
Florian 2025-09-17 12:37:09 +02:00
parent 16103c15b2
commit 5fe2772097
9 changed files with 22 additions and 7 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=3 uid="uid://djawvtdwp423v"]
[gd_scene load_steps=11 format=3 uid="uid://djawvtdwp423v"]
[ext_resource type="Script" uid="uid://b2ji03ekijjnn" path="res://buildings/building.gd" id="1_5j34s"]
[ext_resource type="Shader" uid="uid://c7gb1nqwvkr37" path="res://buildings/building.gdshader" id="2_xx8ra"]
@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://dpv1w56yr1xue" path="res://traps/morning_star.tscn" id="5_xr4t5"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="7_35wcg"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://platform.tscn" id="8_sifiv"]
[ext_resource type="PackedScene" uid="uid://xj0of571aur1" path="res://items/item_spawn.tscn" id="9_i1qmw"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pfkkr"]
shader = ExtResource("2_xx8ra")
@ -59,6 +60,9 @@ position = Vector2(525, -285)
position = Vector2(300, -150)
scale = Vector2(2.688, 3)
[node name="ItemSpawn" parent="EnemyList" instance=ExtResource("9_i1qmw")]
position = Vector2(300, -200)
[node name="DebugSprite" type="Sprite2D" parent="."]
visible = false
position = Vector2(300, -150)

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://b00185vygcka1"]
[ext_resource type="Script" uid="uid://b43fudwi47qfd" path="res://heal_item.gd" id="1_3vbv8"]
[ext_resource type="Script" uid="uid://b43fudwi47qfd" path="res://items/heal_item.gd" id="1_3vbv8"]
[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="2_48lih"]
[sub_resource type="CircleShape2D" id="CircleShape2D_hvhjo"]

View file

@ -14,21 +14,25 @@ class_name ItemSpawn extends Node2D
var remove_after_spawn = false
func choose_pool():
func choose_pool() -> Array[PackedScene]:
var unique_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus
var rare_chance = unique_base_chance + unique_bonus_multiplier * rarity_bonus
var random = randf()
if random < unique_chance:
if random < unique_chance && unique_items.size() > 0:
remove_after_spawn = true
return unique_items
elif random < unique_chance + rare_chance || guarantee_rare:
return rare_items
return common_items
func _ready():
var pool = choose_pool()
var index = randi_range(0, pool.size() - 1)
var packed_scene : PackedScene = pool[index]
pool.remove_at(index)
add_sibling(packed_scene.instantiate())
var object = packed_scene.instantiate()
add_child.call_deferred(object)
object.reparent(get_parent())

View file

@ -1,7 +1,14 @@
[gd_scene load_steps=2 format=3 uid="uid://xj0of571aur1"]
[gd_scene load_steps=4 format=3 uid="uid://xj0of571aur1"]
[ext_resource type="Script" uid="uid://b8em61mqgdi58" path="res://items/item_spawn.gd" id="1_ms6tn"]
[ext_resource type="PackedScene" uid="uid://b00185vygcka1" path="res://items/heal_item.tscn" id="2_w6i8k"]
[ext_resource type="PackedScene" uid="uid://chs0u61f45nau" path="res://utils/earth_aligner.tscn" id="3_5pwuf"]
[node name="ItemSpawn" type="Node2D"]
script = ExtResource("1_ms6tn")
common_items = Array[PackedScene]([ExtResource("2_w6i8k")])
rare_items = Array[PackedScene]([ExtResource("2_w6i8k")])
unique_items = Array[PackedScene]([ExtResource("2_w6i8k")])
metadata/_custom_type_script = "uid://b8em61mqgdi58"
[node name="EarthAligner" parent="." instance=ExtResource("3_5pwuf")]

View file

@ -7,7 +7,7 @@
[ext_resource type="PackedScene" uid="uid://cjsrtswk4vgf2" path="res://healthbar/healthbar.tscn" id="6_7mycd"]
[ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"]
[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://platform.tscn" id="7_272bh"]
[ext_resource type="PackedScene" uid="uid://b00185vygcka1" path="res://heal_item.tscn" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://b00185vygcka1" path="res://items/heal_item.tscn" id="8_5vw27"]
[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="9_kek77"]
[node name="main" type="Node2D"]