Made hp bar aware of max hp
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parent
fc55aa4c09
commit
5658b57749
4 changed files with 59 additions and 11 deletions
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@ -1,11 +1,13 @@
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extends HBoxContainer
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@export var initial_health : int = 5
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@export var packedHeart : PackedScene;
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var current_max_hp = 0
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var current_health = 0
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func _ready() -> void:
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for i in range(initial_health):
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add_child(packedHeart.instantiate())
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#for i in range(initial_health):
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#add_child(packedHeart.instantiate())
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pass
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func set_health(health : int):
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var i = 0
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@ -15,7 +17,27 @@ func set_health(health : int):
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heart.restore()
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else:
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heart.fade()
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current_health = health
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func set_maxhealth(new_max_hp : int):
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if new_max_hp > current_max_hp:
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for i in range(new_max_hp - current_max_hp):
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add_child(packedHeart.instantiate())
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elif new_max_hp < current_max_hp:
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var children = get_children()
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for i in range(children.size()):
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if new_max_hp < i+1:
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children[i].queue_free()
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current_health = min(current_health, current_max_hp)
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else: pass
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current_max_hp = new_max_hp
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set_health(current_max_hp)
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func _on_player_health_changed(new_health: int) -> void:
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set_health(new_health)
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func _on_player_max_hp_changed(new_max_hp: int) -> void:
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set_maxhealth(new_max_hp)
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@ -1,4 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://73g8y37skebh"]
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[gd_scene load_steps=3 format=3 uid="uid://73g8y37skebh"]
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[ext_resource type="Texture2D" uid="uid://cy70quh6k3s1j" path="res://icon.svg" id="1_lfuq2"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8oq0s"]
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draw_center = false
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@ -13,11 +15,23 @@ corner_radius_top_right = 50
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corner_radius_bottom_right = 50
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corner_radius_bottom_left = 50
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[node name="ItemUI" type="PanelContainer"]
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[node name="ItemUI" type="MarginContainer"]
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -100.0
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offset_bottom = 100.0
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offset_left = -150.0
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offset_bottom = 150.0
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grow_horizontal = 0
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theme_override_constants/margin_left = 25
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theme_override_constants/margin_top = 25
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theme_override_constants/margin_right = 25
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theme_override_constants/margin_bottom = 25
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_8oq0s")
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[node name="TextureRect" type="TextureRect" parent="PanelContainer"]
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layout_mode = 2
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texture = ExtResource("1_lfuq2")
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expand_mode = 1
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10
main.tscn
10
main.tscn
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@ -1,13 +1,14 @@
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[gd_scene load_steps=10 format=3 uid="uid://cxo6bq26huau7"]
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[gd_scene load_steps=11 format=3 uid="uid://cxo6bq26huau7"]
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[ext_resource type="PackedScene" uid="uid://cmaovvr15b3qk" path="res://player/player.tscn" id="2_1bvp3"]
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[ext_resource type="Script" uid="uid://vgxh2xdevat7" path="res://world/earth.gd" id="2_lquwl"]
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[ext_resource type="PackedScene" uid="uid://jjoyj1ldafkf" path="res://world/earth.tscn" id="3_lquwl"]
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[ext_resource type="Script" uid="uid://colvx6wq0e8n7" path="res://world/building_generator.gd" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://73g8y37skebh" path="res://item_ui/item_ui.tscn" id="6_4c57u"]
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[ext_resource type="PackedScene" uid="uid://cjsrtswk4vgf2" path="res://healthbar/healthbar.tscn" id="6_7mycd"]
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[ext_resource type="PackedScene" uid="uid://dpdn2php3ydsv" path="res://death_screen/death_screen.tscn" id="7_5vw27"]
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[ext_resource type="PackedScene" path="res://utils/platform.tscn" id="7_272bh"]
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[ext_resource type="PackedScene" path="res://items/healthup.tscn" id="9_4c57u"]
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[ext_resource type="PackedScene" uid="uid://4l3elvxpghw8" path="res://utils/platform.tscn" id="7_272bh"]
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[ext_resource type="PackedScene" uid="uid://gwctb2xqsbj" path="res://items/healthup.tscn" id="9_4c57u"]
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[ext_resource type="PackedScene" uid="uid://chu67ci7sl488" path="res://enemies/ghost.tscn" id="9_kek77"]
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[node name="main" type="Node2D"]
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@ -42,6 +43,8 @@ autostart = true
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offset_right = 128.0
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offset_bottom = 128.0
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[node name="ItemUI" parent="CanvasLayer" instance=ExtResource("6_4c57u")]
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[node name="DeathScreen" parent="CanvasLayer" instance=ExtResource("7_5vw27")]
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visible = false
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@ -56,6 +59,7 @@ position = Vector2(0, -3000)
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position = Vector2(0, -3100)
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[connection signal="health_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_health_changed"]
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[connection signal="max_hp_changed" from="Player" to="CanvasLayer/Healthbar" method="_on_player_max_hp_changed"]
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[connection signal="player_died" from="Player" to="CanvasLayer/DeathScreen" method="_on_player_player_died"]
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[connection signal="timeout" from="Building Generator/Timer" to="Building Generator" method="_on_timer_timeout"]
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[connection signal="visibility_changed" from="CanvasLayer/DeathScreen" to="Player" method="_on_death_screen_visibility_changed"]
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@ -22,13 +22,17 @@ var air_jumps_current = 1;
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# HP and Iframes
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signal health_changed(new_health : int)
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signal max_hp_changed(new_max_hp : int)
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signal player_died
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var current_hp = 5:
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set(new_hp):
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current_hp = new_hp
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health_changed.emit(current_hp)
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var max_hp = 5;
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var max_hp = 5:
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set(new_max_hp):
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max_hp = new_max_hp
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max_hp_changed.emit(max_hp)
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var hit_invulnerability = 0.5
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var inv_time = 0;
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var dead = false;
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@ -46,6 +50,10 @@ var atk_timer = 0
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var active_item = null
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var item_cooldown = 0
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func _ready() -> void:
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max_hp_changed.emit(max_hp)
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health_changed.emit(current_hp)
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func _physics_process(delta: float) -> void:
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manage_iframes(delta)
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manage_movement_options()
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