changed folder structure

This commit is contained in:
Florian 2025-09-16 12:02:37 +02:00
parent 02fc67cb37
commit 20530bfd32
25 changed files with 17 additions and 8 deletions

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Before

Width:  |  Height:  |  Size: 47 KiB

After

Width:  |  Height:  |  Size: 47 KiB

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@ -3,21 +3,23 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cyvxm1hf1rc12"
path="res://.godot/imported/player_walk.png-dd7b13f797aca66ef3a8a41ed9897826.ctex"
path="res://.godot/imported/player_walk.png-59515d82f701e5545419ecd7b3460e66.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://player_walk.png"
dest_files=["res://.godot/imported/player_walk.png-dd7b13f797aca66ef3a8a41ed9897826.ctex"]
source_file="res://player/player_walk.png"
dest_files=["res://.godot/imported/player_walk.png-59515d82f701e5545419ecd7b3460e66.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false

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@ -1,7 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://jjoyj1ldafkf"]
[gd_scene load_steps=5 format=3 uid="uid://jjoyj1ldafkf"]
[ext_resource type="Script" uid="uid://b5fhsy1xlreco" path="res://draw_circle.gd" id="2_2bhor"]
[ext_resource type="Script" path="res://grid.gd" id="3_2bhor"]
[ext_resource type="Script" uid="uid://b5fhsy1xlreco" path="res://world/draw_circle.gd" id="2_2bhor"]
[ext_resource type="Script" uid="uid://m3vyyfk8gnma" path="res://world/grid.gd" id="3_2bhor"]
[ext_resource type="PackedScene" uid="uid://djawvtdwp423v" path="res://buildings/building.tscn" id="3_nihcy"]
[sub_resource type="CircleShape2D" id="CircleShape2D_5i67w"]
radius = 3000.0
@ -23,4 +24,5 @@ ground_radius = 3000.0
cell_height = 300.0
num_collumns = 60
debug = true
packed_buildings = Array[PackedScene]([ExtResource("3_nihcy")])
metadata/_custom_type_script = "uid://m3vyyfk8gnma"

View file

@ -5,6 +5,8 @@ class_name Grid extends Node2D
@export var num_collumns : int
@export var debug : bool
@export var packed_buildings : Array[PackedScene]
var buildings : Array[Building] = []
func _draw() -> void:
@ -33,11 +35,10 @@ func add_building_to_collumn(building : Building, collumn : int):
# for testing
func _ready() -> void:
var packed : PackedScene = preload("res://building.tscn")
for i in range(100):
var test_building = packed.instantiate()
var test_building = packed_buildings[0].instantiate()
var collumn = randi() % 60
add_building_to_collumn(test_building, collumn)