2025-10-03 16:36:28 +02:00
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class_name Bud extends VineNode
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signal opened
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2025-10-03 17:09:51 +02:00
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var img_path
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2025-10-05 15:01:51 +02:00
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@export var depth : int
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2025-10-03 11:31:45 +02:00
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func _on_opened():
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$AnimatedSprite2D.play("open")
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2025-10-03 16:36:28 +02:00
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opened.emit()
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spread()
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2025-10-03 11:31:45 +02:00
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await $AnimatedSprite2D.animation_finished
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queue_free()
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2025-10-03 16:36:28 +02:00
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func spread():
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for dir in [Vector2.UP, Vector2.DOWN, Vector2.RIGHT, Vector2.LEFT]:
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2025-10-05 15:01:51 +02:00
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if not vine.vine_locations.has(Global.vec_mod(location + dir, grid.num_collumns)):
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2025-10-03 16:36:28 +02:00
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grow_to_next_bud(dir)
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func grow_to_next_bud(dir):
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2025-10-05 15:01:51 +02:00
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var target_offset = vine.random_offset()
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var target = Global.vec_mod(location + dir, grid.num_collumns)
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2025-10-03 16:36:28 +02:00
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var pos1 = grid.get_world_position(location, offset)
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2025-10-05 15:01:51 +02:00
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var pos2 = grid.get_world_position(target, target_offset)
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2025-10-03 16:36:28 +02:00
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var num_seg = floor((pos1-pos2).length() / 96)
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2025-10-05 15:01:51 +02:00
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await vine.grow_vine_sequence(location, offset, target, target_offset, num_seg, depth, true, false)
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