The_Dark_Side_of_Earth/enemy_hurtbox.gd

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GDScript3
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2025-09-16 14:59:40 +02:00
extends Area2D
@export var max_hp : int
@onready var hp = max_hp
var hit_invulnerability = 0.15
var inv_time = 0;
signal damage_taken
signal died
func _process(delta: float) -> void:
inv_time = max(inv_time-delta, 0)
func hurt(damage : int, dir : Vector2 = Vector2.ZERO):
if(inv_time<=0):
inv_time = hit_invulnerability
hp = max(hp-damage, 0)
damage_taken.emit(damage, dir)
if(hp <= 0):
die()
func die():
died.emit()