The_Dark_Side_of_Earth/segment.gd

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GDScript3
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2025-09-18 00:32:37 +02:00
extends Area2D
@onready var player = get_tree().get_root().get_node_or_null("main/Player")
var damage = 1
func _physics_process(_delta: float) -> void:
if (player != null and overlaps_body(player)):
player.hurt(damage, self.global_position-player.global_position)