The_Dark_Side_of_Earth/ghost.gd

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GDScript3
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2025-09-16 00:28:49 +02:00
extends Area2D
var speed = 100
var damage = 1
var player : CharacterBody2D
func _ready() -> void:
player = get_parent().get_node("Player")
func _physics_process(delta: float) -> void:
var motion = -(position - player.position).normalized() * speed
var dist = (position - player.position).length()
self.position += motion * delta * min(1, dist/(motion.length()*delta))
if(self.overlaps_body(player)):
player.hurt(damage, self.position-player.position)