46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using UnityEngine;
|
|
|
|
[ExecuteAlways]
|
|
public class Connection : MonoBehaviour
|
|
{ public enum BuildState { EMPTY, DECONSTRUCTING, CONSTRUCTING, BUILT };
|
|
|
|
public Node nodeA, nodeB;
|
|
public bool allowed = true;
|
|
public BuildState state = BuildState.EMPTY;
|
|
public bool hovered = false;
|
|
public LineRenderer lineRenderer;
|
|
|
|
public void SetConnect()
|
|
{
|
|
if (!allowed) return;
|
|
nodeA.connected.Add(nodeB);
|
|
nodeB.connected.Add(nodeA);
|
|
}
|
|
|
|
public void DelConnect()
|
|
{
|
|
nodeA.connected.Remove(nodeB);
|
|
nodeB.connected.Remove(nodeA);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (Application.isPlaying && !allowed)
|
|
lineRenderer.enabled = false;
|
|
else
|
|
{
|
|
float width = (hovered ? 0.6f : 0.3f) * (allowed ? 1f : 0.3f);
|
|
|
|
lineRenderer.startColor = allowed ? nodeA.transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f);
|
|
lineRenderer.endColor = allowed ? nodeB.transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f);
|
|
lineRenderer.startWidth = width;
|
|
lineRenderer.endWidth = width;
|
|
|
|
lineRenderer.SetGreatCircleArc(nodeA.transform.position, nodeB.transform.position, 5, 20.5f);
|
|
lineRenderer.enabled = true;
|
|
}
|
|
|
|
hovered = false;
|
|
}
|
|
|
|
}
|