5Y5T3M/Assets/Scripts/Connection.cs

46 lines
1.4 KiB
C#

using UnityEngine;
[ExecuteAlways]
public class Connection : MonoBehaviour
{ public enum BuildState { EMPTY, DECONSTRUCTING, CONSTRUCTING, BUILT };
public Node nodeA, nodeB;
public bool allowed = true;
public BuildState state = BuildState.EMPTY;
public bool hovered = false;
public LineRenderer lineRenderer;
public void SetConnect()
{
if (!allowed) return;
nodeA.connected.Add(nodeB);
nodeB.connected.Add(nodeA);
}
public void DelConnect()
{
nodeA.connected.Remove(nodeB);
nodeB.connected.Remove(nodeA);
}
private void Update()
{
if (Application.isPlaying && !allowed)
lineRenderer.enabled = false;
else
{
float width = (hovered ? 0.6f : 0.3f) * (allowed ? 1f : 0.3f);
lineRenderer.startColor = allowed ? nodeA.transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f);
lineRenderer.endColor = allowed ? nodeB.transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f);
lineRenderer.startWidth = width;
lineRenderer.endWidth = width;
lineRenderer.SetGreatCircleArc(nodeA.transform.position, nodeB.transform.position, 5, 20.5f);
lineRenderer.enabled = true;
}
hovered = false;
}
}