using UnityEngine; [ExecuteAlways] public class Connection : MonoBehaviour { public enum BuildState { EMPTY, DECONSTRUCTING, CONSTRUCTING, BUILT }; public Node nodeA, nodeB; public bool allowed = true; public BuildState state = BuildState.EMPTY; public bool hovered = false; public LineRenderer lineRenderer; public void SetConnect() { if (!allowed) return; nodeA.connected.Add(nodeB); nodeB.connected.Add(nodeA); } public void DelConnect() { nodeA.connected.Remove(nodeB); nodeB.connected.Remove(nodeA); } private void Update() { if (Application.isPlaying && !allowed) lineRenderer.enabled = false; else { float width = (hovered ? 0.6f : 0.3f) * (allowed ? 1f : 0.3f); lineRenderer.startColor = allowed ? nodeA.transform.GetChild(0).GetComponent().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f); lineRenderer.endColor = allowed ? nodeB.transform.GetChild(0).GetComponent().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f); lineRenderer.startWidth = width; lineRenderer.endWidth = width; lineRenderer.SetGreatCircleArc(nodeA.transform.position, nodeB.transform.position, 5, 20.5f); lineRenderer.enabled = true; } hovered = false; } }