feat: fixed rendering for nodes + materials
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10 changed files with 81943 additions and 1865 deletions
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138
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138
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 9
|
||||
8
Assets/NodeMaterialSelf.mat.meta
Normal file
8
Assets/NodeMaterialSelf.mat.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 06d3b3201213c004a95a21afd8cdeb93
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -65,7 +65,7 @@ MeshRenderer:
|
|||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: bfa241ccf8fbd64439d030639b0ad4a4, type: 2}
|
||||
- {fileID: 2100000, guid: c670d9c5cf5963b4e9ca485b3528ea58, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
|
@ -154,3 +154,6 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
Owner: -1
|
||||
materialOwnerSelf: {fileID: 2100000, guid: 06d3b3201213c004a95a21afd8cdeb93, type: 2}
|
||||
materialOwnerOther: {fileID: 2100000, guid: 6fd755fe2122d2443a364b2c2a3a8291, type: 2}
|
||||
materialOwnerNone: {fileID: 2100000, guid: c670d9c5cf5963b4e9ca485b3528ea58, type: 2}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
|
|||
public Transform NodeParent;
|
||||
public GameObject NodePrefab;
|
||||
|
||||
[HideInInspector] public static GameManager Instance { get; private set; }
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
[HideInInspector] public float maxConnectionLength = 6;
|
||||
[HideInInspector] public int nodeCount = 100;
|
||||
|
|
@ -35,7 +35,7 @@ public class GameManager : MonoBehaviour
|
|||
public LineRenderer lineRenderer;
|
||||
}
|
||||
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
|
|
@ -50,16 +50,6 @@ public class GameManager : MonoBehaviour
|
|||
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnEnable()
|
||||
{
|
||||
if (Instance == null)
|
||||
Instance = this;
|
||||
else if (Instance != this)
|
||||
DestroyImmediate(gameObject);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void GenerateAlongSphere()
|
||||
{
|
||||
connections.Clear();
|
||||
|
|
@ -220,7 +210,7 @@ public class GameManagerEditor : Editor
|
|||
{
|
||||
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
|
||||
|
||||
GameManager gm = GameManager.Instance;
|
||||
GameManager gm = FindFirstObjectByType<GameManager>();
|
||||
if (gm == null) return;
|
||||
|
||||
GameObject selected = Selection.activeGameObject;
|
||||
|
|
|
|||
|
|
@ -6,6 +6,13 @@ public class Node : MonoBehaviour
|
|||
[Range(-1, 1)]
|
||||
[SerializeField]
|
||||
private int Owner = -1;
|
||||
public Material materialOwnerSelf, materialOwnerOther, materialOwnerNone;
|
||||
|
||||
|
||||
void Awake()
|
||||
{
|
||||
UpdateColor();
|
||||
}
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
|
|
@ -15,20 +22,30 @@ public class Node : MonoBehaviour
|
|||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
UpdateTransform();
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
UpdateColor();
|
||||
UpdateTransform();
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
transform.localPosition = transform.localPosition.normalized * 20f;
|
||||
transform.forward = transform.position;
|
||||
}
|
||||
|
||||
public void UpdateColor()
|
||||
{
|
||||
switch (Owner)
|
||||
{
|
||||
case 0:
|
||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.red; break;
|
||||
case 1:
|
||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.green; break;
|
||||
case -1:
|
||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.gray; break;
|
||||
case -1: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerNone; break;
|
||||
case 0: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerSelf; break;
|
||||
case 1: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerOther; break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue