feat: dont hover near node
This commit is contained in:
parent
606c210005
commit
eea1a493c0
2 changed files with 69 additions and 14 deletions
|
|
@ -15,11 +15,12 @@ public class GameManager : MonoBehaviour
|
|||
public Transform NodeParent;
|
||||
public GameObject NodePrefab;
|
||||
|
||||
[HideInInspector] public static GameManager instance;
|
||||
[HideInInspector] public static GameManager Instance { get; private set; }
|
||||
|
||||
[HideInInspector] public float maxConnectionLength = 6;
|
||||
[HideInInspector] public int nodeCount = 100;
|
||||
[HideInInspector] public int hoverRadius = 50;
|
||||
[HideInInspector] public int hoverRadiusCon = 50;
|
||||
[HideInInspector] public int hoverRadiusNode = 50;
|
||||
|
||||
[SerializeField]
|
||||
[HideInInspector] public List<Connection> connections = new List<Connection>();
|
||||
|
|
@ -34,7 +35,30 @@ public class GameManager : MonoBehaviour
|
|||
public LineRenderer lineRenderer;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
if (Application.isPlaying)
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
void OnEnable()
|
||||
{
|
||||
if (Instance == null)
|
||||
Instance = this;
|
||||
else if (Instance != this)
|
||||
DestroyImmediate(gameObject);
|
||||
}
|
||||
#endif
|
||||
|
||||
public void GenerateAlongSphere()
|
||||
{
|
||||
|
|
@ -117,6 +141,12 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
foreach (var con in connections)
|
||||
{
|
||||
if(Application.isPlaying && !con.allowed)
|
||||
{
|
||||
con.lineRenderer.enabled = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
float width = (con.hovered ? 0.6f : 0.3f) * (con.allowed ? 1f : 0.3f);
|
||||
|
||||
con.lineRenderer.startColor = con.allowed ? con.nodeA.transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f);
|
||||
|
|
@ -156,7 +186,8 @@ public class GameManagerEditor : Editor
|
|||
GUILayout.Space(10);
|
||||
GUILayout.Label("Connection Gizmos", EditorStyles.boldLabel);
|
||||
|
||||
gm.hoverRadius = EditorGUILayout.IntSlider("Hover Radius", gm.hoverRadius, 0, 100);
|
||||
gm.hoverRadiusCon = EditorGUILayout.IntSlider("Hover Radius (Connection)", gm.hoverRadiusCon, 0, 100);
|
||||
gm.hoverRadiusNode = EditorGUILayout.IntSlider("Hover Radius (Node)", gm.hoverRadiusNode, 0, 100);
|
||||
|
||||
|
||||
|
||||
|
|
@ -184,11 +215,28 @@ public class GameManagerEditor : Editor
|
|||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void OnSceneGUI()
|
||||
{
|
||||
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
|
||||
|
||||
GameManager gm = (GameManager)target;
|
||||
GameManager gm = GameManager.Instance;
|
||||
if (gm == null) return;
|
||||
|
||||
GameObject selected = Selection.activeGameObject;
|
||||
bool allowHover = false;
|
||||
|
||||
if (selected == gm.gameObject)
|
||||
allowHover = true;
|
||||
else
|
||||
{
|
||||
Node node = selected?.GetComponent<Node>();
|
||||
if (node != null && gm.nodes.Contains(node))
|
||||
allowHover = true;
|
||||
}
|
||||
|
||||
if (!allowHover) return;
|
||||
|
||||
if (gm.connections == null || gm.connections.Count == 0) return;
|
||||
Camera cam = SceneView.lastActiveSceneView.camera;
|
||||
if (cam == null) return;
|
||||
|
|
@ -199,12 +247,16 @@ public class GameManagerEditor : Editor
|
|||
|
||||
int closestIdx = -1;
|
||||
float closestDist = float.MaxValue;
|
||||
bool cancelHover = false;
|
||||
|
||||
// Hover-Ermittlung
|
||||
// Hover-Ermittlung Connections
|
||||
for (int i = 0; i < gm.connections.Count; i++)
|
||||
{
|
||||
gm.connections[i].hovered = false;
|
||||
|
||||
if (cancelHover)
|
||||
continue;
|
||||
|
||||
var con = gm.connections[i];
|
||||
Vector3 a = cam.WorldToScreenPoint(con.nodeA.transform.position);
|
||||
Vector3 b = cam.WorldToScreenPoint(con.nodeB.transform.position);
|
||||
|
|
@ -215,14 +267,21 @@ public class GameManagerEditor : Editor
|
|||
Vector3 proj = a + t * ab;
|
||||
float dist = Vector3.Distance(mousePos, proj);
|
||||
|
||||
if (dist < closestDist && dist < gm.hoverRadius)
|
||||
if (Vector3.Distance(a, mousePos) <= gm.hoverRadiusNode || Vector3.Distance(b, mousePos) <= gm.hoverRadiusNode)
|
||||
cancelHover = true;
|
||||
|
||||
if (dist < closestDist && dist < gm.hoverRadiusCon)
|
||||
{
|
||||
closestDist = dist;
|
||||
closestIdx = i;
|
||||
}
|
||||
}
|
||||
|
||||
if(closestIdx >= 0)
|
||||
if (closestIdx < 0)
|
||||
cancelHover = true;
|
||||
|
||||
|
||||
if (!cancelHover)
|
||||
gm.connections[closestIdx].hovered = true;
|
||||
|
||||
|
||||
|
|
@ -230,14 +289,14 @@ public class GameManagerEditor : Editor
|
|||
Event e = Event.current;
|
||||
|
||||
|
||||
if (e.type == EventType.MouseDown && e.button == 0 && closestIdx >= 0)
|
||||
if (e.type == EventType.MouseDown && e.button == 0 && !cancelHover)
|
||||
{
|
||||
clickedConIdx = closestIdx;
|
||||
}
|
||||
|
||||
if (e.type == EventType.MouseUp && e.button == 0)
|
||||
{
|
||||
if (closestIdx == clickedConIdx && closestIdx != -1)
|
||||
if (closestIdx == clickedConIdx && !cancelHover)
|
||||
{
|
||||
gm.connections[closestIdx].allowed = !gm.connections[closestIdx].allowed;
|
||||
e.Use(); // Event als verarbeitet markieren
|
||||
|
|
|
|||
|
|
@ -30,9 +30,5 @@ public class Node : MonoBehaviour
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
Owner = Owner >= 1 ? -1 : Owner + 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue