feat: dont hover near node

This commit is contained in:
LordDemonix 2025-09-16 17:40:34 +02:00
parent 606c210005
commit eea1a493c0
2 changed files with 69 additions and 14 deletions

View file

@ -15,11 +15,12 @@ public class GameManager : MonoBehaviour
public Transform NodeParent;
public GameObject NodePrefab;
[HideInInspector] public static GameManager instance;
[HideInInspector] public static GameManager Instance { get; private set; }
[HideInInspector] public float maxConnectionLength = 6;
[HideInInspector] public int nodeCount = 100;
[HideInInspector] public int hoverRadius = 50;
[HideInInspector] public int hoverRadiusCon = 50;
[HideInInspector] public int hoverRadiusNode = 50;
[SerializeField]
[HideInInspector] public List<Connection> connections = new List<Connection>();
@ -34,7 +35,30 @@ public class GameManager : MonoBehaviour
public LineRenderer lineRenderer;
}
void Start()
{
if (Instance != null && Instance != this)
{
if (Application.isPlaying)
Destroy(gameObject);
return;
}
Instance = this;
if (Application.isPlaying)
DontDestroyOnLoad(gameObject);
}
#if UNITY_EDITOR
void OnEnable()
{
if (Instance == null)
Instance = this;
else if (Instance != this)
DestroyImmediate(gameObject);
}
#endif
public void GenerateAlongSphere()
{
@ -117,6 +141,12 @@ public class GameManager : MonoBehaviour
{
foreach (var con in connections)
{
if(Application.isPlaying && !con.allowed)
{
con.lineRenderer.enabled = false;
continue;
}
float width = (con.hovered ? 0.6f : 0.3f) * (con.allowed ? 1f : 0.3f);
con.lineRenderer.startColor = con.allowed ? con.nodeA.transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color : new Color(0.2f, 0.2f, 0.2f);
@ -156,7 +186,8 @@ public class GameManagerEditor : Editor
GUILayout.Space(10);
GUILayout.Label("Connection Gizmos", EditorStyles.boldLabel);
gm.hoverRadius = EditorGUILayout.IntSlider("Hover Radius", gm.hoverRadius, 0, 100);
gm.hoverRadiusCon = EditorGUILayout.IntSlider("Hover Radius (Connection)", gm.hoverRadiusCon, 0, 100);
gm.hoverRadiusNode = EditorGUILayout.IntSlider("Hover Radius (Node)", gm.hoverRadiusNode, 0, 100);
@ -184,11 +215,28 @@ public class GameManagerEditor : Editor
GUILayout.EndHorizontal();
}
private void OnSceneGUI()
{
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
GameManager gm = (GameManager)target;
GameManager gm = GameManager.Instance;
if (gm == null) return;
GameObject selected = Selection.activeGameObject;
bool allowHover = false;
if (selected == gm.gameObject)
allowHover = true;
else
{
Node node = selected?.GetComponent<Node>();
if (node != null && gm.nodes.Contains(node))
allowHover = true;
}
if (!allowHover) return;
if (gm.connections == null || gm.connections.Count == 0) return;
Camera cam = SceneView.lastActiveSceneView.camera;
if (cam == null) return;
@ -199,12 +247,16 @@ public class GameManagerEditor : Editor
int closestIdx = -1;
float closestDist = float.MaxValue;
bool cancelHover = false;
// Hover-Ermittlung
// Hover-Ermittlung Connections
for (int i = 0; i < gm.connections.Count; i++)
{
gm.connections[i].hovered = false;
if (cancelHover)
continue;
var con = gm.connections[i];
Vector3 a = cam.WorldToScreenPoint(con.nodeA.transform.position);
Vector3 b = cam.WorldToScreenPoint(con.nodeB.transform.position);
@ -215,14 +267,21 @@ public class GameManagerEditor : Editor
Vector3 proj = a + t * ab;
float dist = Vector3.Distance(mousePos, proj);
if (dist < closestDist && dist < gm.hoverRadius)
if (Vector3.Distance(a, mousePos) <= gm.hoverRadiusNode || Vector3.Distance(b, mousePos) <= gm.hoverRadiusNode)
cancelHover = true;
if (dist < closestDist && dist < gm.hoverRadiusCon)
{
closestDist = dist;
closestIdx = i;
}
}
if(closestIdx >= 0)
if (closestIdx < 0)
cancelHover = true;
if (!cancelHover)
gm.connections[closestIdx].hovered = true;
@ -230,14 +289,14 @@ public class GameManagerEditor : Editor
Event e = Event.current;
if (e.type == EventType.MouseDown && e.button == 0 && closestIdx >= 0)
if (e.type == EventType.MouseDown && e.button == 0 && !cancelHover)
{
clickedConIdx = closestIdx;
}
if (e.type == EventType.MouseUp && e.button == 0)
{
if (closestIdx == clickedConIdx && closestIdx != -1)
if (closestIdx == clickedConIdx && !cancelHover)
{
gm.connections[closestIdx].allowed = !gm.connections[closestIdx].allowed;
e.Use(); // Event als verarbeitet markieren

View file

@ -30,9 +30,5 @@ public class Node : MonoBehaviour
}
}
private void OnMouseDown()
{
Owner = Owner >= 1 ? -1 : Owner + 1;
}
}