feat: fixed rendering for nodes + materials
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10 changed files with 81943 additions and 1865 deletions
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138
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138
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- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _OcclusionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _ParallaxMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _SpecGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _AddPrecomputedVelocity: 0
|
||||||
|
- _AlphaClip: 0
|
||||||
|
- _AlphaToMask: 0
|
||||||
|
- _Blend: 0
|
||||||
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BlendOp: 0
|
||||||
|
- _BumpScale: 1
|
||||||
|
- _ClearCoatMask: 0
|
||||||
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _Cull: 2
|
||||||
|
- _Cutoff: 0.5
|
||||||
|
- _DetailAlbedoMapScale: 1
|
||||||
|
- _DetailNormalMapScale: 1
|
||||||
|
- _DstBlend: 0
|
||||||
|
- _DstBlendAlpha: 0
|
||||||
|
- _EnvironmentReflections: 1
|
||||||
|
- _GlossMapScale: 0
|
||||||
|
- _Glossiness: 0
|
||||||
|
- _GlossyReflections: 0
|
||||||
|
- _Metallic: 0
|
||||||
|
- _OcclusionStrength: 1
|
||||||
|
- _Parallax: 0.005
|
||||||
|
- _QueueOffset: 0
|
||||||
|
- _ReceiveShadows: 1
|
||||||
|
- _SampleGI: 0
|
||||||
|
- _Smoothness: 0.5
|
||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Surface: 0
|
||||||
|
- _WorkflowMode: 1
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _BaseColor: {r: 0.0073931217, g: 1, b: 0, a: 1}
|
||||||
|
- _Color: {r: 0.0073931217, g: 1, b: 0, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
|
--- !u!114 &2322949267982861053
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
version: 9
|
||||||
8
Assets/NodeMaterialSelf.mat.meta
Normal file
8
Assets/NodeMaterialSelf.mat.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 06d3b3201213c004a95a21afd8cdeb93
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -65,7 +65,7 @@ MeshRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: bfa241ccf8fbd64439d030639b0ad4a4, type: 2}
|
- {fileID: 2100000, guid: c670d9c5cf5963b4e9ca485b3528ea58, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
|
@ -154,3 +154,6 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
Owner: -1
|
Owner: -1
|
||||||
|
materialOwnerSelf: {fileID: 2100000, guid: 06d3b3201213c004a95a21afd8cdeb93, type: 2}
|
||||||
|
materialOwnerOther: {fileID: 2100000, guid: 6fd755fe2122d2443a364b2c2a3a8291, type: 2}
|
||||||
|
materialOwnerNone: {fileID: 2100000, guid: c670d9c5cf5963b4e9ca485b3528ea58, type: 2}
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@ public class GameManager : MonoBehaviour
|
||||||
public Transform NodeParent;
|
public Transform NodeParent;
|
||||||
public GameObject NodePrefab;
|
public GameObject NodePrefab;
|
||||||
|
|
||||||
[HideInInspector] public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
[HideInInspector] public float maxConnectionLength = 6;
|
[HideInInspector] public float maxConnectionLength = 6;
|
||||||
[HideInInspector] public int nodeCount = 100;
|
[HideInInspector] public int nodeCount = 100;
|
||||||
|
|
@ -35,7 +35,7 @@ public class GameManager : MonoBehaviour
|
||||||
public LineRenderer lineRenderer;
|
public LineRenderer lineRenderer;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Awake()
|
||||||
{
|
{
|
||||||
if (Instance != null && Instance != this)
|
if (Instance != null && Instance != this)
|
||||||
{
|
{
|
||||||
|
|
@ -50,16 +50,6 @@ public class GameManager : MonoBehaviour
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
void OnEnable()
|
|
||||||
{
|
|
||||||
if (Instance == null)
|
|
||||||
Instance = this;
|
|
||||||
else if (Instance != this)
|
|
||||||
DestroyImmediate(gameObject);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
public void GenerateAlongSphere()
|
public void GenerateAlongSphere()
|
||||||
{
|
{
|
||||||
connections.Clear();
|
connections.Clear();
|
||||||
|
|
@ -220,7 +210,7 @@ public class GameManagerEditor : Editor
|
||||||
{
|
{
|
||||||
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
|
Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual;
|
||||||
|
|
||||||
GameManager gm = GameManager.Instance;
|
GameManager gm = FindFirstObjectByType<GameManager>();
|
||||||
if (gm == null) return;
|
if (gm == null) return;
|
||||||
|
|
||||||
GameObject selected = Selection.activeGameObject;
|
GameObject selected = Selection.activeGameObject;
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,13 @@ public class Node : MonoBehaviour
|
||||||
[Range(-1, 1)]
|
[Range(-1, 1)]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int Owner = -1;
|
private int Owner = -1;
|
||||||
|
public Material materialOwnerSelf, materialOwnerOther, materialOwnerNone;
|
||||||
|
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
UpdateColor();
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
|
|
@ -15,20 +22,30 @@ public class Node : MonoBehaviour
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
|
{
|
||||||
|
UpdateTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnValidate()
|
||||||
|
{
|
||||||
|
UpdateColor();
|
||||||
|
UpdateTransform();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform()
|
||||||
{
|
{
|
||||||
transform.localPosition = transform.localPosition.normalized * 20f;
|
transform.localPosition = transform.localPosition.normalized * 20f;
|
||||||
transform.forward = transform.position;
|
transform.forward = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateColor()
|
||||||
|
{
|
||||||
switch (Owner)
|
switch (Owner)
|
||||||
{
|
{
|
||||||
case 0:
|
case -1: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerNone; break;
|
||||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.red; break;
|
case 0: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerSelf; break;
|
||||||
case 1:
|
case 1: transform.GetChild(0).GetComponent<Renderer>().sharedMaterial = materialOwnerOther; break;
|
||||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.green; break;
|
|
||||||
case -1:
|
|
||||||
transform.GetChild(0).GetComponent<Renderer>().sharedMaterial.color = Color.gray; break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue